I don't think you're getting the idea.
When do Macadam roads appear? When do rail tracks appear? Contrails across the sky? The great columns of rocket launches?
What happens when new tech takes over? The telegraph poles getting taken down as fibre optic cable gets laid down beside the electric, gas, water and sewage pipes, the railways being dismantled and turned into elevated grassy walkways punctuated by great gaps where the bridges crossing over the roads used to be, and ultimately the roads themselves entering a state of disrepair as aircars and grav cycles take over as common transport.
Cities getting taller and taller, buildings extending upwards for kilometres, before smaller, more compact cities are built that take to the skies. Underwater and partially subterranean cities built into cliffsides with glassplex and crysteel domes poking out of the sides of sharp-edged precipices of vacuum worlds like luminous fruiting bodies of some strange technological fungus farmed internally by various species of hominids.
World cities like Coruscant and Trentor; world deserts like Arrakis, only with grav floater caravanserai; strange schizotech colonies with a steam-driven grav locomotive pulling floating carriages around along a rusting track along which proper trains once ran, their wheels grinding at the old steel tracks. Vivaria like Adrian Veidt's Karnak in Watchmen, lush tropical plants and fauna on one side, lethal cold and ice on the other.
Exotic markets like that Chinese market in the Doctor Who / Donna Noble episode "Turn Left" (honestly, that world was Persephone from Firefly!). Think of the sounds, the smells, the tastes of the food, the texture of the clothes and the disconcertingly soft squish underfoot of some discarded piece of fruit you just stepped on ...
Canton. Mud, mudders and liquid bread. Riots.
Think of the places your characters never really see. The inside of people's houses in the suburbs. What do suburbs of floating cities look like? Satellite grav cities hanging on to the main floating cities with cable tethers like cubs nursing on their mother?
If you have a world where teleportation has become, somehow, commonplace, what do those worlds look like? Do the homes of the rich and famous acquire vestibules for transporters? Do they still have doors? Gardens? What do future wheelbarrows look like?
If high tech medics are all replaced by autodoc booths, does that make hospitals smaller and more compact, more like visiting a car wash, with an option for quick elective surgery and a 26 hour stay on medicinal slow almost as painless as visiting a coffin hotel?
And what about schools? Recreational parks? Gymnasia? Pubs? Communal venues like cinemas (do they replace churches as places for communal gatherings, or is all Mankind doomed to pernicious solitaire existence, enjoying virtual dalliances with teletouch sensors and hypnoregression vid screen subliminal conditioning to invoke feelings of intimacy where none exist?)
The authors of SF books do not think hard enough about this sort of thing, IMO, and so should not be used as the be - all and end - all of your inspirations for Traveller games.