WFRP using MRQ2/Legend ruleset

Redcrow

Mongoose
Prime_Evil said:
Redcrow said:
So far I've had good success running WFRP using the MRQ2 ruleset with my group.

That's an interesting combination. Would you consider creating a thread to discuss your experiences and share any conversion advice that you might have?


To be honest I haven't done a great deal of conversion and most of what I have done has just been 'on-the-spot' and only as needed.

Originally I was going to convert all the spells from WFRP 2e into MRQ2/Legend and separate them out by Colour/Grimoire, but then I decided (based on pure laziness) that I preferred the Battle Mage setup from 1e WFRP. I banned a few spells (like Teleport, Resurrect, Regenerate Limb, etc.) that just didn't fit the tone of WFRP. Those spells may exist somewhere in the world but they are typically beyond the ability of PCs in my game.

I wanted to use Tzeentch's Curse from WFRP 2e as a way to curb the abuse of magic so whenever a character rolls doubles (i.e. 11, 22, 33, etc.) while casting a spell they invoke it. The higher the roll the worse the effect (11, 22, 33, 44, 55 = Minor Effect), (66, 77, 88, 99 = Medium Effect), (00 = Catastrophic Effect). I've toyed with the idea of shifting the Effects based on spell Magnitude with the idea that the more raw power (i.e. spellpoints) put into a spell, the more potential it would have to create a worse Effect from Tzeentch's Curse if a double is rolled. OTH I wanted skill to play some part in helping to minimize the Effect, so in the end laziness won out again and I just called it a wash.

Fear, Terror & Insanity. I basically use the Insanity rules from Necromantic Arts but with the actual Insanities themselves coming from WFRP 1e (I thought the WFRP 2e Insanities were too harsh). Fear & Terror in my game are just straight-up Persistence Tests (not opposed rolls as NA suggests) and modified by the creature. So encountering a minor vampire might be a Persistence Test at -10% while encountering a Bloodthirster might be a Persistence Test at -30% or more.

If the creature induces Fear I give the Player 3 options for how it affects their character. Option 1: Panicked Attack... the character lashes out frantically attacking at -20% to skill and cannot use any CA's to defend until the fear ends. Option 2: Panicked Defense... the character frantically defends, dodging and parrying at -20% to skill and cannot use any CA's to attack until the fear ends. Option 3: Panicked Flight... the character runs away at top speed and continues until the fear ends. At the beginning of each round PCs can roll another Persistence Test to overcome the effects of Fear.

If the creature induces Terror the effects are the same as in WFRP 2e i.e. runaway at top speed if possible or curl up in a ball on the floor and count as helpless if not possible. Critical failure always results in the latter in my games.

Any other questions or ideas?
 
have you toyed with idea of the plus hit system in war-hammer .after hitting 0 hit points or not.and whats the difference in common magic to sorcery and how you crossed both over
 
AnubisCK said:
have you toyed with idea of the plus hit system in war-hammer .after hitting 0 hit points or not.and whats the difference in common magic to sorcery and how you crossed both over

I don't use the critical hit system from WFRP if that is what you are referring to. I think the MRQ2/Legend system of Minor, Serious, & Major wounds works just fine and more than adequately reflects the brutal nature of combat in WFRP. Although I do take some inspiration from WFRP when adding some color in describing the effects. I just never get tired of describing characters being showered in blood while hacking into their opponents. :twisted:

I treat Common Magic from MRQ2/Legend as a sort of combination Petty Magic & Lesser Magic from WFRP 2e. Although most of the more offensive spells like Disruption I've moved over to Sorcery and/or Divine and just kept Common Magic as mostly minor utilitarian spells. I've also told my players that if there is a spell from WFRP that they can't find an equivalent for in the MRQ2 rules I'm willing to convert it for them, but so far that hasn't been necessary.
 
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