Weird Situation

So my roommate and I were fighting last night and we ran into this odd situation, our fighters got into a massive furball and we both had escorts, so we both started assigning anti-fighter dice to our fighters. Firstly, is this even legal to do? :p And the problem we ran into was, whose anti-fighter dice get rolled first? We just rolled them simultaneously and removed the fighters after all was said and done which seemed to work fine, but was this ever established?

A related question I have is, can I use the "Web of Death" Minbari rule to pass anti-fighter dice to fighter flights?
 
Good question. First off, yes it's legal to assign AF dice to fighters. I'm not sure what order you'd resolve AF fire in, I'd likely have the player who won Initiative that turn go first but I don't know if there was ever any official ruling. Might be worth posting on Rulesmasters or PM'ing Matt Sprange.
 
mm, you can't "fire" on fighters in a dogfight, but then AF is an "ability/trait" and not as such firing. personally, i'd still say you can's firing into a fighter furball with any weapon system is surely something your own pilots wouldn't like to see?
 
SithyGoodness said:
Firstly, is this even legal to do? We just rolled them simultaneously and removed the fighters after all was said and done which seemed to work fine, but was this ever established?

A related question I have is, can I use the "Web of Death" Minbari rule to pass anti-fighter dice to fighter flights?

Escorts sending Anti-Fighter dice to fighters is indeed league (although I've never heard of ships escorting fighters into battle). Resolving them simultaneously is exactly what I would have done.

Yes, you can use web of death on fighters (IMO). It is the same as using the escort trait to move AF dice to fighters (IMO).
 
According to the FAQ:
Q. Can a ship with Escort trait give Anti-Fighter dice to fighters?
A. Yes.

There was a thread about anti-fighter a while ago on The Rulesmasters:
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=35552

From re-reading that, I'd agree with what has been said. Anti-fighter can't usually fire into a dogfight. A fighter with anti-fighter (either built-in e.g. Vorlon, or assigned by something with Escort trait) can use it once as it moves into contact with an enemy (or an enemy moves into contact with it). If both fighters have anti-fighter, it is resolved simultaneously.

I'd imagine that in a big furball, a fighter which survived one turn of dogfight can't use its anti-fighter next turn, but another fighter moving to join in the furball gets one shot with its anti-fighter as usual.
 
Exactly right, I was AFB but I checked up (and popped on here to correct my post, I should've expected that you lot would be all over it :) ) and in the Anti-Fighter heading in the Fighters section of the rulebook it states that if 2 fighter flights with AF dogfight then it is resolved simultaneously. I'd also agree that AF can't be used by fighters in a continuing dogfight.
 
AdrianH said:
but another fighter moving to join in the furball gets one shot with its anti-fighter as usual.
But a ship can't fire its anti-fighter into a dogfight. Why should a fighter be able to? Especially when the fighter's AF fire is coming from an Escort ship anyway...
 
You lend the Anti Fighter to the Fighter. The Anti Fighter from the Escort gets the incoming fighter before it gets to the protected fighter. Like Vorlon Fighters AAF.
 
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