(WaW) Multi-Figure Weapons

How do you base multi-person weapons?

  • Diorama (several figs glued to single base huddled around the weapon)

    Votes: 0 0.0%
  • Single Figure, Single Base

    Votes: 0 0.0%

  • Total voters
    0

Wolfhound

Mongoose
After running some playtests this weekend, and based on the responses from these threads...

Anti-Tank Guns V Tanks

German Crew Served Gun Errata

...we noticed an odd irony. In the Mongoose Rulebook, nearly all of the MMG and AT Gun, and some of the Mortar, HMG, and even LMG figures are shown modelled on Diorama bases, with the shooter and loader dynamically posed loading and/or firing the weapon on a large base.

After reviewing the sprues for most of the weapons on the Italeri, Revell, Airfix, Hasegawa, and the figs on the Bolt Action Miniatures websites, we observed that this is the way that most of those weapons are sold (gunner, loader, and often a third figure there to carry ammo or point at the enemy or some other thing).

However, in this game... based on the above threads, when the chap that has the weapon in his stat-line buys the farm, the weapon is gone. In other games that do this, that's no big deal. Most of the time you pay a flat cost for the bloke and some variable number of points for the weapon upgrade, and if the one with the gun buys the farm, you've only lost the upgraded guy. If you do a diorama, you're likely to at most need 1 more figure. But a "historical" set may have 3 or even 4 figures in it.

In this game, you (seem to) pay for all the dudes in the Asset option plus the weapon itself. If you choose to Model your figures in a Diorama, you're actually going to need to have additional figs on solo bases to take over if the gunner is dead, or you've wasted several fighters on a game where every figure counts (due to the bloody and fast-kill nature of it).

So basically... those that Model dioramas, which are some of the coolest figures on a WW2 gaming table, get hosed.

But I freely admit, maybe it's just me. It's my preference to model Dioramas and maybe I need to change the way I do things (breaking up all my gunner bases and stands) and basing them individually, or house rule things to allow dioramas to mark kills with tokens and leave the gunner for the last figure to buy the farm. (Allowing players who base on dioramas prior to playing their first game of WaW to not get hosed - i.e. forced to rebase or buy more figs to account for the rest of the Asset once the gunner is dead).
 
do what makes you happy, i use a mix.... makes little diference if in a 3 man unit you have 2 based together and one seperatly, as your either loose 2 or 1 or 3 to enemy fire so you basing covers it,,,
 
There IS a middle way (although I voted single minis I have a couple of multibases too).

I have based my pak40 on a large GW base, with the gunner glued on. Two loaders are on coins, with holes in the base material where the coins fit. Two other crewmen are on single bases to be placed in the vicinity. This I actually did for another game, but comes in very useful for WaW.

SS_Pak40_WIP5.jpg

and
SS_Pak40_WIP4.jpg


Side view:
SS_Pak40_WIP2.jpg
 
Bit of a mixture for me, the larger Crew trait stuff has a minimal sized base for the weapon and seperate bases for the crewmen (so they can abandon it if necessary without me needing extra figures or markers) but some of my smaller stuff (namely Soviet and German MMG teams) are mounted on a single base due to the way the crewmen are modelled. If the gunner buys the farm, I just replace the team with a spare rifleman.
 
Very nice Wolfhound,

I also base some of my weapons with a diorama base but individual figs. I used magnetic material cut to the shape of the figure with a metal weapon base.

TD
 
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