Iain McGhee
Mongoose
I've been using these recently because of possible rule exploits with Crew weapons (particularly scattering the crew to reduce casualties and positioning them to shield the gunner). They're intended to work with a crew loss tweak I use that reduces a gun's fire rate to every other turn if it goes down to 2 or less crewmen. I prefer to allow any other crewman to take over from the gunner if he's hit.
1: All crew figures must be in base contact with the gun model (with
sensible sized gun bases
) for it to fire as normal. Crew not in
contact cause reduced fire rate as above.
2: Crew must be positioned behind the gunshield (and in contact with the
gun) to get the Cover bonus.
3: Crewmen who fire their personal weapons or React against units
don't count as manning the gun that turn.
1: All crew figures must be in base contact with the gun model (with
sensible sized gun bases

contact cause reduced fire rate as above.
2: Crew must be positioned behind the gunshield (and in contact with the
gun) to get the Cover bonus.
3: Crewmen who fire their personal weapons or React against units
don't count as manning the gun that turn.