Warriors Of Magnamund

Winter Wolf

Mongoose
I think magic of Magnamund is such a great idea that I thought it would be fun to put together a list of our ten favourite warrior classes for a Warriors of Magnamund book. Here are mine they might change though.

Knight Of The White Mountain
Sommelending Border Ranger
Sommelending, or Durenese Marine
Ice Barbarian (structured like darkwarrior with specialists for Snow Scouts, and Ice Guards etc)
Shadakine Warrior (structured like darkwarrior with specialists, Crossbows, Chariots)
Mercenary Captain
Masbate Warrior
Vassagonian Sharnazim
Vassagonian Noble
Eruan Pathfinder

In addition to this a races book and a book covering shady types such as spys, assasins, Thieves Guildmasters, Witch Hunters. I think this would tie things up nicely. :wink:
 
Nice idea. I was thinking something along the same line would be nice. Classes based on the elite warriors of the major nations of (mainly Northern) Magnamund, including those nations visited by LW in the books. And another section on Supporting Classes mercenary warriors, frontline soldiers that could be used as stock NPCs from any nation. In addition a more comprehensive list of weapons and armour and other special items used by warrior types around Magnamund would be nice.

I would certainly have the various soldiers from the Stornlands as seen book 6 in there along with those listed by Winter Wolf.
 
For the moment, I'm using combinations of the Warrior template - along with other non-heroic Classes - as the basis for all the various warrior classes.

Straight Warrior for Mercenaries, Shadakine, and Vassa - with nationality feats taken into account.

Warrior - with some D&D feats and possible expansion of skill lists - for Border Rangers and Eruan Pathfinders.

For some of the magic using Warriors, I'm mixing Adept and Warrior levels as appropriate.

So far, I've been pretty pleased with how this is working out. Keeps things fairly straightforward, makes it easy to create statistics for NPCs 'on the fly', and I can concentrate on the plotlines more.

Not that I wouldn't mind seeing - and buying - supplements from future sourcebooks. I just hope the series doesn't get...well...too splatty, like Some Other Systems. :shock: What I like about "Lone Wolf RPG" is it's simplicity. It's OGL/d20 as it should be.

I'm starting to integrate rules from 'the Darklands' into my game as well. Actually, I musta been channeling August on some level, as some of my own extrapolations of concepts such as the various Giak tribes, and the Mountain Giaks, have been very similar. :lol:
 
Indeed, I too have long been considering that the next sourcebook should be, again, a classbook, but focusing completely upon non magic using classes.

I think it should cover not only warriors, but assassins, rogues and rangers as well, instead of having separate classbooks for all. 10 brand new core classes should be more than sufficient; after that august can concentrate on the epic classbook, monster book, etc.

Soeaking of the epic book, I wonder if it will only cover the epic progression of the core classes in the main rulebook... imo at least some of the new classes in magic of magnamund ought to be covered as well.
 
Maybe a better way of handling things for some of the classes would be to have a base ranger class and then have advanced classes to differentiate between Sommelending Border Rangers, Eruan Pathfinder and Bautar Rangers.

A standard knight with advanced clases for Knights of the White Mountain and Lencia.

A barbarian class could cover Ice Barbarians and masbate but with advanced classes for each. That said I would like to see a full write up on Ice barbarians they are quite distinctive with their children shooting arrows from their backpacks.

Assisins and agents could be given the same treatment and some advanced classes for the standard warrior.

This should save some space that could be used for new warrior things....

I wonder if this is the approach that will be taken for the Magic Of Magnamund book a standard herbwardan and advanced classes for Cenerese and Herbalish?

All of that said one of the highlights of the LWRPG for me has been the fully fledged classes. The danger of having too many I guess is that it stops the likes of the Kai Lord or the Magician Of Dessi seeming special. So for rangers, knights and classes that are clearly an extension of the basic warrior such as mercenary captain I would be happy with advanced classes, but I wouldn't like to see the fully fledged 6-8 page class dissapear.

I'm not using D&D feats and like game as is. I would rather not use feats in my own games to differentiate the different warrior classes plus it means I have to get another book. :?

Food for thought.
 
Winter, if any of your players want to play a straight fighter with feats, I would say let them. They can use the ogl feats found on www.opengamingfoundation.org. This way you don't have to buy a new book.

The question is ofcourse, would one allow such a player to play a fighter with BOTH the fighter bonus feats AND the class bonus feats (lvl1,3,6,9etc)
or just the fighter bonus's.
 
Thanks for the link Xen much appreciated. Definitely some food for thought there, very useful material.

The question is ofcourse, would one allow such a player to play a fighter with BOTH the fighter bonus feats AND the class bonus feats (lvl1,3,6,9etc)
or just the fighter bonus's.

Holmes or anyone else how are you tackling this.

Thanks
 
Winter Wolf said:
Thanks for the link Xen much appreciated. Definitely some food for thought there, very useful material.

The question is ofcourse, would one allow such a player to play a fighter with BOTH the fighter bonus feats AND the class bonus feats (lvl1,3,6,9etc)
or just the fighter bonus's.

Holmes or anyone else how are you tackling this.

Thanks

Since the characters in my online game are still very low level (1-3, currently), the rule of thumb I follow is: Keep the NPC character levels as low as possible to present the PCs a challenge, not an overwhelming hostile force, or - if a friendly NPC - not overshadow the PCs.

The most recent examples I can think of involved a fallen Brother of the Crystal Star and a friendly NPC Border Ranger. To estimate their statistics, I figured out what each character was able to do - in a way that affected the PCs (Combat Skill, attacks, Saves, skills, Feats) only...and then tried to emulate these preconceived notionswithin the NPC class charts as much as possible, while keeping the levels/CRs as reasonable.

Hence, the traitorous Brother was built around a midlevel Adept concept (not Brother) and the friendly Border Ranger was built primarily around the Warrior NPC class with the D&D Tracking feat.

I assumed the Border Ranger - if using a Feat based class - got his regional bonuses (Sommlending) in lieu of the extra feat given to Humans and for his First Level Class Feat, took Tracking. I didn't assign any bonus Fighter feats to him, thinking this would cause him to completely overshadow the party members, and make suspension of disbelief harder when it was the players' actions that saved the Border Ranger Tower.

I won't go into any more detail on him and his class/Feat progression, as I believe one or more of my players may be familiar with this board... and I plan on bringing this NPC into play again in the campaign :wink:
 
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