We played our first 2nd ed ACTA game. War level planet assault. With 7 points vs 5 that's one big game! Fleets were:
EA fleet or HOW many fighter wings?
2 Omega heavy destroyer.
2 Omega pulse destroyer
Poseidon
Avenger
3 hyperion
2 nova
2 artemis
oracle
olympus
In addition they had space station and 4 orbital platforms.
Centauri fleet or HOW many DD TL dice?
Octurion
2 primus
2 secundus(these should be fun in planet assault)
5 vorchan
3 maximus
2 kutai
darkner
3 centurion
2 sulust
2 dargan
ellutarian
balvarin
Game ended up with draw with EA fleet and orbital defences pretty much wiped out(poseidon, oracle and omega pulse destroyer that was drifting away from battle survived, that's it...), emplacements gone but something like 47 troops left on planet after 12 turns so game was draw. Centauri lost both secunduses, octurion, several vorchan, maximus and darkner.
Octurion, secundus, primus and maximus came from jump point close to planet on turn 2. Problem: I seriously underestimated that fighter power! Trying to scythe through 50 odd fighter flights...Riiiiight. One secundus was lost to omega heavy destroyer in 2 turn, second secundus and octurion were lost to tons of fighters and space station.
Centauri ship of the match was the 3 centurion/darkner tag team that ripped no less than 3 omegas, 1 nova, half the space station, tons of fighters and most of emplacements together with them. That's quite a feat! Nothing like centurions opening up with 48 AD of various DD goodyness...One round was in particulary impressive. All 4 had CAF'ed(yey!), darkner fired laser at omega heavy destroyer, knocked down interceptors, then omega heavy destroyer that had been intact was ripped apart...
Vorchans did quite a bit of damage and were responsible for 2 hyperions and nova as well as damaging last omega quite a bit.
In the end I simply couldn't land troops in sufficient numbers. Some 8 or so lands, take down few troops, then 60+ troops swat them...Should have kept secunduses in hyper space until time to launch assault and all fighters should have been kept in hangars. Fighters should have been dealt with ion cannons and matter cannons. Sentris were needed to make strafing attacks against troops on planets...
Oh and dargans were fun. The stealth kept them alive nicely and they packed decent enough punch. Apart from centurions they were second main punch against space stations
But 2nd ed is definite improvement on 1st ed. Especially loving centauri fleet. Centauri vs narn campaign is next on plans.
EA fleet or HOW many fighter wings?
2 Omega heavy destroyer.
2 Omega pulse destroyer
Poseidon
Avenger
3 hyperion
2 nova
2 artemis
oracle
olympus
In addition they had space station and 4 orbital platforms.
Centauri fleet or HOW many DD TL dice?
Octurion
2 primus
2 secundus(these should be fun in planet assault)
5 vorchan
3 maximus
2 kutai
darkner
3 centurion
2 sulust
2 dargan
ellutarian
balvarin
Game ended up with draw with EA fleet and orbital defences pretty much wiped out(poseidon, oracle and omega pulse destroyer that was drifting away from battle survived, that's it...), emplacements gone but something like 47 troops left on planet after 12 turns so game was draw. Centauri lost both secunduses, octurion, several vorchan, maximus and darkner.
Octurion, secundus, primus and maximus came from jump point close to planet on turn 2. Problem: I seriously underestimated that fighter power! Trying to scythe through 50 odd fighter flights...Riiiiight. One secundus was lost to omega heavy destroyer in 2 turn, second secundus and octurion were lost to tons of fighters and space station.
Centauri ship of the match was the 3 centurion/darkner tag team that ripped no less than 3 omegas, 1 nova, half the space station, tons of fighters and most of emplacements together with them. That's quite a feat! Nothing like centurions opening up with 48 AD of various DD goodyness...One round was in particulary impressive. All 4 had CAF'ed(yey!), darkner fired laser at omega heavy destroyer, knocked down interceptors, then omega heavy destroyer that had been intact was ripped apart...
Vorchans did quite a bit of damage and were responsible for 2 hyperions and nova as well as damaging last omega quite a bit.
In the end I simply couldn't land troops in sufficient numbers. Some 8 or so lands, take down few troops, then 60+ troops swat them...Should have kept secunduses in hyper space until time to launch assault and all fighters should have been kept in hangars. Fighters should have been dealt with ion cannons and matter cannons. Sentris were needed to make strafing attacks against troops on planets...
Oh and dargans were fun. The stealth kept them alive nicely and they packed decent enough punch. Apart from centurions they were second main punch against space stations

But 2nd ed is definite improvement on 1st ed. Especially loving centauri fleet. Centauri vs narn campaign is next on plans.