rgrove0172
Mongoose
We just started our first Conan campaign and are having a ball but as the GM Im having a bit of trouble in one area. This is something I foresaw as a hindrance as Ive experienced it in other games but its really accentuated in Conan as the player are familiar with the entire world. The problem of Player-character Wonderlust.
I spent about a month fleshing out the details and region for a Shadizar campaign. Reading through and noting lots of the boxed material of course, adding in tons of my own stuff. Fleshing out the surrounding area, a few villages, tribal activity in the Kezankians, caravan routes and the like. Worked up the military a bit, underworld figures, expanded on businesses trade and general color within the city. I then ordered and painted about $200 worth of miniatures including a variety of thieves, watchmen, soldiers, hillmen, and various NPCs (including some cute dancing girls whoohoo!)
Guess what? After our first session - IM talking 6 hours of play only - the players agree they have sufficiently stirred up Shadizar to the point that staying there is probably dangerous (Duh!) and they plan to leave in our next game. "HUH!" Im thinking. "LEAVE?" - yeah, they say, Khauran looks good, they think they'll head south.
Im left holding the bag in this kind of play and it makes GMing extremely difficult. Granted Conan was a wanderer but even in the stories it appears he spends a few months here and there before moving on. Time at least for a handful of adventures, even if only one found Howard's typewriter. Players moving around like this is going to prove a nightmare, not to mention expensive as the miniatures normally wont last past a cultural boundry and still fit the bill, you know?
I mentioned this to the players and suggested they stay in one place for a while and they rebuffed me a bit (politely of course) thinking Im trying to turn them into puppets and stealing thier free will. (Vincent will find this amusing Im sure!)
So Im reduced to perhaps not puting as much effort into future games. No miniatures, markers and chess pieces instead. No cool table top dioramas and such but dry erase only. No detailed environments, instead just get a basic notion of the culture and wing the details on the fly etc.
Seems like a step down in game quality but whats a guy to do?
I spent about a month fleshing out the details and region for a Shadizar campaign. Reading through and noting lots of the boxed material of course, adding in tons of my own stuff. Fleshing out the surrounding area, a few villages, tribal activity in the Kezankians, caravan routes and the like. Worked up the military a bit, underworld figures, expanded on businesses trade and general color within the city. I then ordered and painted about $200 worth of miniatures including a variety of thieves, watchmen, soldiers, hillmen, and various NPCs (including some cute dancing girls whoohoo!)
Guess what? After our first session - IM talking 6 hours of play only - the players agree they have sufficiently stirred up Shadizar to the point that staying there is probably dangerous (Duh!) and they plan to leave in our next game. "HUH!" Im thinking. "LEAVE?" - yeah, they say, Khauran looks good, they think they'll head south.
Im left holding the bag in this kind of play and it makes GMing extremely difficult. Granted Conan was a wanderer but even in the stories it appears he spends a few months here and there before moving on. Time at least for a handful of adventures, even if only one found Howard's typewriter. Players moving around like this is going to prove a nightmare, not to mention expensive as the miniatures normally wont last past a cultural boundry and still fit the bill, you know?
I mentioned this to the players and suggested they stay in one place for a while and they rebuffed me a bit (politely of course) thinking Im trying to turn them into puppets and stealing thier free will. (Vincent will find this amusing Im sure!)
So Im reduced to perhaps not puting as much effort into future games. No miniatures, markers and chess pieces instead. No cool table top dioramas and such but dry erase only. No detailed environments, instead just get a basic notion of the culture and wing the details on the fly etc.
Seems like a step down in game quality but whats a guy to do?