rgrove0172
Mongoose
Just that as the plot develops, players know by their skills where to jump in at, or how to create a situation that allows them to jump in.
Ok gotcha!
I paint all the background colour in broad strokes and let their imagination fill in the rest.
An interesting metaphor but hard to imagine. Even an eloquently stated "The city is a dirty, immoral mass of humanity" wouldnt replace the players actually discovering this for themselves, in my opinion.
I guess it is the difference between a Frazetta painting and an Elmore painting.
Oh now that was dirty. You know from our correspondence that Im a huge Frazetta fan. Referring to it that way leaves me pretty much defenseless. Foul! Foul!
Possibly, but it didnt mine. They never knew if each encounter or detail was going to develop into something or not, so they gave it thier full attention. "Are we supposed to save the old man?" "Who is that guy that seems to be following us?" Etc. Just as newcomers would be a bit overwhelmed in a sprawl like Shadizar, so were my players. They still dont know if any of the situations they experienced will end up important in the grand scheme of things, or if they were simply the result of life in the city.That would have bored me and my players to distraction.
Ive been reading Howard as well, for about 30 years now. You are quiet correct that he managed to convey a wealth of information in only a few sentences. He did indeed manage to fill the reader's imagination with all sorts of wonderful imagery with but a hint of detail. I try to present the locales and such in a similar manner as well, but players typically want more. Descriptions of architecture, manner of dress, layout of interiors, style of weapons, details on character, personality, tone of voice etc. These all have an important part to play. They can make a seemingly meaningless encounter with a caravan guard, relaying news from the east, into an interesting and fun encounter, further imbedding the players into the rich Hyborian melieu.I guess since I grew up reading Howard,
Out of curiosity, what would be your definition of impure roleplaying?
Well there was that time my character got drunk and hit on my buddy's wife's character - but thast probably not what you meant huh?
I meant there was only a couple combats played out during the session, which normally takes quite a bit of time. Most of the game was the interaction of the characters and the environment, NPC negotiations, visiting certain locales, experiencing the flavor of Shadizar.