seriously... everyone keeps going on about X ship from X fleet is broken. Well then, I've given up looking at it from an objective point of view, Afer all, if you have 34 great ships and one poor one, sure you should complain about the poor one 
Anyway, The G'Quan. Come on!! a 3AD boresight beam!! when E-Mines got Nerfed to hell in SFOS (it was needed, but I think they went OTT and I still think they could be better) The G'Quan needed some kind of upgrade to replace the fact it lost 6 area effect critmonsters a round.... It got some more crew and damage, which was nice I'll grant you, but still, more beam! 2 G'Quans are needed to match the beamyness of a Primus, and it's still constriceted by boresight!
The Dag'Kar. for the very same reasons as above, went from the best damned raid ship in the game, arguably too good, to one of the worst. It has one roll, and one roll only, fighter clearance, which, when you have G'Quans, Bin'Taks, G'Vrahns, G'Kariths with E-Mines makes it redundant in most cases. I'd love to stock it with ship busters, but it is so amazingly slow and fragile it would never get in range! Compare it with the skirmish Sag, and I would say the Sag is way better, even the watered down sag. At least up it's armour, or speed, or both, something to make it viable for anything other than fighter clearance (oh, or Ambushes, it's great in ambushes)
G'Quonth and G'Tal. WHY. you have the Bin Tak and G'Vrahn, both vastly superior ships. Either scrap them, or make them worthwhile, how? beats me, there is only so much you can do with a G'Quan I suppose, how about a battlecarrier, or a G'Quan war level carrier in late era, chock full of frazis, with command, and fleet carrier? strip most of it's weapons, and voila, another G'Quan useful varient... and don't say you can just take a G'Vrahn, 5 frazi's an no carrier trait, bah!
The G'Koch. whuu?! speed 4? I mean, I know mongoose write fluff that bears as much relevance to a ship as a badger painting does to a Picasso, but still. with speed 7 or 8, the ship is very workeable.
I will actually also say, Advanced e-mines, what a con!! ooh look, they aren't slow loading.... so we will strip out one e-mine tube, meaning you get the same firepower as before, but can't have different varients... what smart bugger thought up that?! you can just see them in the Narn shipyards, ooh frank, we know how to speed up the mine loading process? Excelent jeremy, we can fire twice as many e-mines as ever before... Hellow, freddie here from accounting, we need some cutbacks, loose one of those e-mine launchers. . . .
Seriously, I love my Narn, I don't really mind that the raid and battle level choices are weak, I usually take a G'Lan over a G'Quan anyway, but everyone else seems to complain about things, so i'm in as well now. I suppose I should have been more complainy, but I'll try harder next time :evil:

Anyway, The G'Quan. Come on!! a 3AD boresight beam!! when E-Mines got Nerfed to hell in SFOS (it was needed, but I think they went OTT and I still think they could be better) The G'Quan needed some kind of upgrade to replace the fact it lost 6 area effect critmonsters a round.... It got some more crew and damage, which was nice I'll grant you, but still, more beam! 2 G'Quans are needed to match the beamyness of a Primus, and it's still constriceted by boresight!
The Dag'Kar. for the very same reasons as above, went from the best damned raid ship in the game, arguably too good, to one of the worst. It has one roll, and one roll only, fighter clearance, which, when you have G'Quans, Bin'Taks, G'Vrahns, G'Kariths with E-Mines makes it redundant in most cases. I'd love to stock it with ship busters, but it is so amazingly slow and fragile it would never get in range! Compare it with the skirmish Sag, and I would say the Sag is way better, even the watered down sag. At least up it's armour, or speed, or both, something to make it viable for anything other than fighter clearance (oh, or Ambushes, it's great in ambushes)
G'Quonth and G'Tal. WHY. you have the Bin Tak and G'Vrahn, both vastly superior ships. Either scrap them, or make them worthwhile, how? beats me, there is only so much you can do with a G'Quan I suppose, how about a battlecarrier, or a G'Quan war level carrier in late era, chock full of frazis, with command, and fleet carrier? strip most of it's weapons, and voila, another G'Quan useful varient... and don't say you can just take a G'Vrahn, 5 frazi's an no carrier trait, bah!
The G'Koch. whuu?! speed 4? I mean, I know mongoose write fluff that bears as much relevance to a ship as a badger painting does to a Picasso, but still. with speed 7 or 8, the ship is very workeable.
I will actually also say, Advanced e-mines, what a con!! ooh look, they aren't slow loading.... so we will strip out one e-mine tube, meaning you get the same firepower as before, but can't have different varients... what smart bugger thought up that?! you can just see them in the Narn shipyards, ooh frank, we know how to speed up the mine loading process? Excelent jeremy, we can fire twice as many e-mines as ever before... Hellow, freddie here from accounting, we need some cutbacks, loose one of those e-mine launchers. . . .
Seriously, I love my Narn, I don't really mind that the raid and battle level choices are weak, I usually take a G'Lan over a G'Quan anyway, but everyone else seems to complain about things, so i'm in as well now. I suppose I should have been more complainy, but I'll try harder next time :evil: