I've actually been looking at rebalancing Narn e-mines and EA missiles and have the following thought for the e-mines:
Make the standard e-mine double damage but keep the rule about no criticals.
This would force a dramatic choice on the Narn player, keep their anti-fighter ability exactly the same and not overpower them (ship-breaker is still far better if you want a dedicated anti-ship mine). I've tried a few very basic tests (straight stationary ships vs ships combats) and the results look promising
Make the standard e-mine double damage but keep the rule about no criticals.
This would force a dramatic choice on the Narn player, keep their anti-fighter ability exactly the same and not overpower them (ship-breaker is still far better if you want a dedicated anti-ship mine). I've tried a few very basic tests (straight stationary ships vs ships combats) and the results look promising
