Vorlons cant jump point bomb in 2nd Ed? Scout needed?

Da Boss

Mongoose
Hi browsing the 2nd ed bit in 2nd Ed a worrying thought occurs - if a scout is needed on the table - the Vorlons can't execute a Jump point bomb !?

- seems a bit odd that such a advanced race is incapable of this (as are the Ancients?)

So good news, another good reason for a new Vorlon ships hurrah!!!! :D
 
I wouldn't count broken egg shells just yet, we don't know how the Vorlon ships are going to change, or what specail rules they are going to get.
 
Oh dear the Vorlons cant JP bomb, how will they cope without the extra damage. Oh well I guess theyll just have to make do with their gigantic precice quad damage beams of doom.... ;)

I do like the 2nd ed jump point rules but I think it still has problems:

Its far FAR too easy for ISA to do and I think the 3d6 scatter for jump points is too much compared to AJPs being 100% accurate in adition to all their other bonuses!
 
Locutus9956 said:
I do like the 2nd ed jump point rules but I think it still has problems:

Its far FAR too easy for ISA to do and I think the 3d6 scatter for jump points is too much compared to AJPs being 100% accurate in adition to all their other bonuses!

but those aren't the 2nd ed jump point rules :wink:
 
Now all that remains is to remove JP bomb ability from Minbari, ISA and Gaim (FFS), and we'll be sorted :lol:

Anyone who plays the "fluff" card, I give you a Boresighted G'Quan in the face. You can't put one piece of fluff into the game and blatantly ignore others! Come on!!!
 
"selective fluff", thats your problem right their mate, dunno if I can fix that, might need to put in some overtime, and order in some special bits!
 
Hear hear, Burger!

The Drakh are almost as bad, they often can leverage the GEG to go into the middle of all those point defenses and survive just fine. Thank God their first Jump-capable ship is the Light Cruiser, or it'd be much worse.
 
Locutus9956 said:
Oh dear the Vorlons cant JP bomb, how will they cope without the extra damage. Oh well I guess theyll just have to make do with their gigantic precice quad damage beams of doom.... ;)

I do like the 2nd ed jump point rules but I think it still has problems:

Its far FAR too easy for ISA to do and I think the 3d6 scatter for jump points is too much compared to AJPs being 100% accurate in adition to all their other bonuses!

I dont mind if in the end no-one can do it (especially as I play Centauri, dont have a Adira and dabble with the Shadows) However if it stays - I do think the Vorlons and Ancients should also be able to do it - more than all the upstarts :

Best solution - give the Vorlons a new Scout ship..............cos why the hell not............
 
unfortunately, from the "comments" made about it, i think anyone with a scout can undertake it, and the ISA can do it better than anyone. Next thing you know they will be fitting whitestars with the scout trait to make it even easier!
but lets not go down the huge AJPbomb thread route again!
 
According to the preview White Stars will be either (depending on version) carry a flight of Nials or have the scout trait.

Ever think someone at Mongoose has it in for you Hiffano ? :)
 
I'm pretty sure several people at mongoose have it in for me.
I'm begining to wonder if their is any point playing anyone BUT ISA in 2nd ed!
I bet the drakh don't get all these goodies, nor the Minbari, who are allegedly more advanced!
 
Here's the right answer:

Ban the Jump Bomb.

No rules even exist for it. It happened onscreen in a freak setup. One-time thing, it doesn't happen again. If you want to write it into a scenario, fine; but that's it.

Of course, that answer is just way to G-D obvious.

I'll get that wish about the same time I get my Sharks With Frikkin' Laser Beams.
 
CZuschlag said:
Here's the right answer:

Ban the Jump Bomb.

No rules even exist for it. It happened onscreen in a freak setup. One-time thing, it doesn't happen again. If you want to write it into a scenario, fine; but that's it.

Of course, that answer is just way to G-D obvious.

I'll get that wish about the same time I get my Sharks With Frikkin' Laser Beams.
Well said!!

applause.gif


Yes indeed the chances of it getting dropped in 2e are virtually negligable. I guess it's that selective canon crew again... the same ones that don't want the Bonehead manuver which happened with the same regularity in the series as the JPB (ie. ONCE), and the G'Quan's Boresighted beams!
 
emperorpenguin said:
Locutus9956 said:
I do like the 2nd ed jump point rules but I think it still has problems:

Its far FAR too easy for ISA to do and I think the 3d6 scatter for jump points is too much compared to AJPs being 100% accurate in adition to all their other bonuses!

but those aren't the 2nd ed jump point rules :wink:

Nnnngggnnghh!!! 2E teas.. EUNNNGGNGGHUNUHG <exploding aneurism>.........
 
hiffano said:
I'm begining to wonder if their is any point playing anyone BUT ISA in 2nd ed!
I bet the drakh don't get all these goodies, nor the Minbari, who are allegedly more advanced!

From S+P and this forum - most races are getting radical (and good) overhauls and exciting stuff - including Minbari - for instance mention has been made of their Scout which can remove Stealth from a target - which should make Minbari on Minbari action (so to speak) interesting :shock: . Also quite useful against opposition scouts and the Shadows..........
 
oh, no matter what, I intend continuing to play the races I play now, and will not be buying any ISA, nor Minbari for that matter. I hope to bulk out my Brakiri with the new ships, and may one day own a drakh mothership too!

I just don't want to see the ISA beefed up ridiculously to become a new cheese fleet, but with the changes, their +1 crew quality may do just that!

best chance to AJP bomb of anyone, scout on their main warship, best chance to caf of anyone, as well as doing their own scout lockons if you don't caf.. Forward arc whitestars when they are clearly boresight in the show, able to take ships from any allied fleet. . .
 
Needs of the few? Try needs of the who!

As in ... who needs this, anyways?

Do the Minbari need it? They would likely be better off if they couldn't do it --- then they could get a legitimate Skrimish ship that didn't have 30% of its value tied up in a stupid one-tactic jump engine (I'm looking at you, Torotha!).

Do the Vorlons need it? I don't know; I haven't heard many battle reports of Vorlons jumping into fights, nor have I every personally seen it happen. They often are at a loss for initiative sinks in any event.

Do the Drakh need it? It would be a nice way to handle the fighters they often cannot deal with, but it's hardly necessary; the GEG dampens the effects of fighters down some. They love jump points so they can outflank main guns more than anything else.

Do Ancients need it? No -- usually, if you're doing a pickup fight, the player running the Ancient has one ship and therefore can't set it up in hyperspace!

Does the ISA need it? The Whitestar is already a very adequate craft; with Scout, it will get far, far worse (BTW, how many AD does the WS lose to swap the Nial for a Scout function? It better be at least 1 Pulsar die or I will have ZERO respect for the ship design squad....!)

No one seems to need it.
The players don't like it.

Who are the Few with the needs?
I hope it isn't the design team that doesn't wanting to deal with/admit the mistake.

Not admitting mistakes accounts for a lot of the world geopolitic. That alone should be a stern warning of that logic.

</rant>
 
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