Re: the damage thingy.
Let's use the example from today, with a Kaliva (or whatever the name is now for the Brakiri Lance of Doom Battle level ship) vs. a Light Cruiser of the Vorlon variety. I really do dislike 'the maths approach' as frankly it assumes too many things to just say 'you have effectively 2 times the damage of anyone else'... it assumes no scouts, it doesn't factor in that the Brakiri outrange, outnumber and so forth. I've yet to see an 'average' game of ACTA.
Also, I have serious reservations about the idea that 2e ship stats were designed on a mathematical basis - I think it was more of a 3am stoned board meeting, 'Mr Dog sounds like a good name for dog food' approach.
As it was, in this game everything that could go right for the Brakiri based on criticals absolutely did - twice in the game, light cruisers lost a 'random' arc, another lost adaptive armour, got its 'engines' knocked out, a 4+ to shoot (which it failed) and that's not even going into the -s to speed and AD they took. Meanwhile, even with an obscene run of beam AD on the one occasion that the Vorlons actually did manage to do something competent, they failed monumentaly to even cripple a Brakiri that had been subjected to (over 3 turns) no less than 18 hits from a QD beam. Not for lack of damage to hull or crew, but due to the fact that the Brakiri could ignore 1/3 of it.
And yes, lots of rounding /was/ working against the AA - thanks to the triple damage weapons, and the fighters (let's not get going on the reduction of the vorlon antifighter down to 2 inches - sub all the bloody fighters' shooting ranges!)
Also, as an aside, the Vorlon fleet selection at 1 armageddon has been completely arsed up by the new points splitting rules - they're forced to either take everything above raid level, or everything below, since there are no FAP splits which allow for anything else.
Back to the maths..
The Kaliva has +1 hull and +9 on top of the 55 damage which the VLC has, IIRC.
Two Kalivas to one light cruiser, then, 10AD between them of TD, SAP.
The Vorlon war level ship can hit, with 6AD, an average of 4.5 dice (let's round down for the sake of simplicity) of QD Beam, based on flat 4s to hit. An average minimum of 16/16 against any one target without thinking about crits, which, if you were taking averages, you would get about 1pointsomething of for those dice.
Lop off a third of that from close all blast doors, again, assuming that the Vorlon player actually got to shoot, and that he shot one target.
Then the Brakiri shoot back. 10 AD, hitting on 3s, we'll ignore the possibility that they can have a scout sat behind some asteroids rolling target locks on 2+s for the sake of this comparison.
That's something to the order of 6 or 7 hits (depending on how you round) TD - so a minimum of 3 and a maximum of 10 damage not factoring in crits, after TD and adaptive armour are factored in. Vorlon could get lucky and repair all of that, and a minimum of 2 - doesn't look too bad on paper, does it?
All this /assumes/ that the Vorlon a. won initiative and b. the Brakiri player was stupid enough not to have sat back and used his 5inch range advantage, and the fact that the Vorlon can't do all-power-to-engines to get a free round of shooting.
But then factor in criticals. The fact that the vorlons have only one weapon system, and 5 traits - 2 of which (self repair, adaptive armour) are the only things which move them to remote parity with the other ships (which beat them on hull and damage one PL lower!).
There are no less than 4 results on the crit table that can remove those traits, and experience shows that they do not come up once in a blue moon (I have seen at least one 6,6 crit in /every/ game of ACTA I have ever played).
The bottom line becomes, not that the ships aren't inherently tough (I still argue that maths does not bottom line this issue and allow for simply halving the ships damage, especially not when it's been lumped with hull 5) but that they're too easy to cripple.
The Vorlon damage system had issues before with the 1d6 model for damage. I think now that it's gone back to 'ammunition explosions' and 'capacitors damaged' on ships which don't have ammunition or capacitors, it's got even more.
Bring back 1e, that's all I can say... it was a little wobbly, but it wasn't this broken.