SableWyvern
Mongoose
I find it interesting that Vordaks have been given Regenerate 2.
There are at least three opportunities to face Vordaks in Flight from the Dark, and Lone Wolf does not have access to magic weapons in any of them.
OTOH, I could see a Helghast with Regenerate.
I'm definitely going to drop regen from the Vordak (mainly because my group will shortly be playing through Flight from the Dark, and without magic weaponry), replacing it with Fast Healing.
I'm thinking about shifting regen over to the Helghast. I like the idea of just about anything that makes those things nastier.
On to the topic of the Sommerlund Knight of the Realm, I have heard the Code of Valour described as the Code of Suicide (actually, that's really just a convenient summary of the original opinion).
Personally, I don't consider the Code to be overly dangerous. First up, a knight is still given the opportunity to retreat, he simply needs to be prepared to suffer the consequences. That said, I can understand that some might find those consequences unfairly harsh. Personally, I consider the flavour the Codes add to the class outweigh any mechanical drawbacks, real or perceived.
However, I am planning to be a little generous with regard to the Code of Valour, in one respect: when ambushed. I think it is only fair (and important) that when a Knight is forced into battle, he gets a round or two, at least, to assess the situation before commiting to the fight, or to withdrawal. Charging into the midst of the ambushing force would count as committing to battle. Holding ground and fighting nearby opponents or defending allies, while the group rallies and assesses the situation, would not.
Thoughts and opinions on this would be appreciated.
There are at least three opportunities to face Vordaks in Flight from the Dark, and Lone Wolf does not have access to magic weapons in any of them.
OTOH, I could see a Helghast with Regenerate.
I'm definitely going to drop regen from the Vordak (mainly because my group will shortly be playing through Flight from the Dark, and without magic weaponry), replacing it with Fast Healing.
I'm thinking about shifting regen over to the Helghast. I like the idea of just about anything that makes those things nastier.
On to the topic of the Sommerlund Knight of the Realm, I have heard the Code of Valour described as the Code of Suicide (actually, that's really just a convenient summary of the original opinion).
Personally, I don't consider the Code to be overly dangerous. First up, a knight is still given the opportunity to retreat, he simply needs to be prepared to suffer the consequences. That said, I can understand that some might find those consequences unfairly harsh. Personally, I consider the flavour the Codes add to the class outweigh any mechanical drawbacks, real or perceived.
However, I am planning to be a little generous with regard to the Code of Valour, in one respect: when ambushed. I think it is only fair (and important) that when a Knight is forced into battle, he gets a round or two, at least, to assess the situation before commiting to the fight, or to withdrawal. Charging into the midst of the ambushing force would count as committing to battle. Holding ground and fighting nearby opponents or defending allies, while the group rallies and assesses the situation, would not.
Thoughts and opinions on this would be appreciated.