Deleriad
Mongoose
An odd thing came up the other day; a player who had been reduced to 5% chance to hit an enemy decided he might as well precise attack because it made no difference to his actual chance to hit. I had assumed this would not be allowed but could see no sign of it being forbidden. I prevented it anyway but perhaps RQ ought to have some sort of rule about voluntary negative modifiers: i.e. you can't voluntarily make a task more difficult if it would end up reducing your chance below zero.
E.g. If you have a 20% attack chance you can't precise attack.
If you have 30% in some skill, you can't try and do it in just half the time (-40%) and so on.
Or have I missed something here?
E.g. If you have a 20% attack chance you can't precise attack.
If you have 30% in some skill, you can't try and do it in just half the time (-40%) and so on.
Or have I missed something here?