Am I the only GM who has house ruled vector based space combat? For me, it makes things more fun. Of course, it's a computational nightmare if you have anything but two ships which are either flying towards each other or away from each other, but that is overwhelmingly the case in my games.
A ship which accelerates 1G is travelling at (very approximately) 1,000 km per space combat round. I track the velocities of the two ships as multiples of this, which makes it easy to apply Thrust to. For me, it works. What is anyone else's experience?
A ship which accelerates 1G is travelling at (very approximately) 1,000 km per space combat round. I track the velocities of the two ships as multiples of this, which makes it easy to apply Thrust to. For me, it works. What is anyone else's experience?