Has anyone played with trying to "thematically adapt" CT's system by which different armors protected differently against different weapons?
A straight port is pointless and ill-advised, but I was wondering if something inspired by the CSC's AP rules might be useful. (To wit: semi-AP (SAP) ignores 1/2 damage dice in armor value, AP ignores damage dice armor points and Super-AP ignores 2xdamage armor points.)
I came up with a mildly complex system involving "penetration/protection power" for all weapons and armor, and using the difference between those to generate Armor Piercing and Armor Deflected values, but it seemed like more trouble than it was worth by the end.
Still it might be worth defining some weapons (like clubs or generic melee weapons) as "less piercing" than bullets, and allowing armor to be twice as effective against them, or something like that. A guy with Mesh should probably not have to worry too much about getting stabbed or punched.
Or should I just make my players buy decent armor, and accept that Mesh and Jack are little better than "anti-brambles and thorns" armor?
A straight port is pointless and ill-advised, but I was wondering if something inspired by the CSC's AP rules might be useful. (To wit: semi-AP (SAP) ignores 1/2 damage dice in armor value, AP ignores damage dice armor points and Super-AP ignores 2xdamage armor points.)
I came up with a mildly complex system involving "penetration/protection power" for all weapons and armor, and using the difference between those to generate Armor Piercing and Armor Deflected values, but it seemed like more trouble than it was worth by the end.
Still it might be worth defining some weapons (like clubs or generic melee weapons) as "less piercing" than bullets, and allowing armor to be twice as effective against them, or something like that. A guy with Mesh should probably not have to worry too much about getting stabbed or punched.
Or should I just make my players buy decent armor, and accept that Mesh and Jack are little better than "anti-brambles and thorns" armor?