vladthemad
Mongoose
Vargr gain a bane from sight based tasks in low light conditions due to poor vision. According to the bane description, all characters should suffer a like penalty. Exactly how is this a vargr specific negative?
So a bane roll is now moving from a situational to a hard wired modification? This does not seem to gel with the way they (boon and bane) have been being explained so far. With this being a hard wired all the time thing shouldn't it be a DM, like a -2 for example? Didn't we get told Bane and boon were NOT a die modifier?vladthemad said:Vargr gain a bane from sight based tasks in low light conditions due to poor vision. According to the bane description, all characters should suffer a like penalty. Exactly how is this a vargr specific negative?
-Daniel- said:So a bane roll is now moving from a situational to a hard wired modification? This does not seem to gel with the way they (boon and bane) have been being explained so far. With this being a hard wired all the time thing shouldn't it be a DM, like a -2 for example? Didn't we get told Bane and boon were NOT a die modifier?
Shawn, I can't speak for others so this is just from my point of view.ShawnDriscoll said:2D/Bane/Boon are roll types. Not DMs to rolls. A roll type is chosen according to the individual situation.
No, maybe not. But giving a clear and clean explanation the first time would. Bottom line for me, this is no different than the advantage and disadvantage die rolls from D&D. It is the exact same mechanic wise. The difference is D&D gave a much better explanation of when to use it.ShawnDriscoll said:Explaining every rule to exact detail, so it can be droned through procedurally, will never teach any player how to fish.
I have no tact. None. I know you get it. I'm Sorry.-Daniel- said:You keep talking like I am stupid. I understand the bane and boon are dice roll "types". Roll three drop one and add the remaining two together. Got it. Gives me a range of 2-12. Got it. Skews the curve one direction or another. Got it. This is not the issue from my point of view.
Not to worry, I know you mean well. 8)ShawnDriscoll said:I have no tact. None. I know you get it. I'm Sorry.
Now see, that is something clean I can wrap my mind around. Unless told to do so by a specific rule, no more DMs +/-.ShawnDriscoll said:I'll look and see if there is an un-written rule in the current PDF we have about +/- DMs. And that is, "players do not create +/- DMs for rolls anymore."
In the past, yes. But in MgT2, no more of that. Players only +/- DMs to a roll when a rule instructs them to do so. This is the hard-wired DMs concept Matthew has introduced into this new core rulebook.
When Matthew told me about DMs being hard-wired from now on, I thought that would be expounded upon in the rules somewhere. Maybe not well enough? In my lazy referee days, instead of saying a task was harder to do, I'd just add a -DM to someone's roll. That was bad form I had learned from CT. Eventually, MgT1 got me starting to use the Effects more often. And now MgT2 has got me to use difficulties as target numbers instead of the hard-wired 8+. Anyway...-Daniel- said:Now see, that is something clean I can wrap my mind around. Unless told to do so by a specific rule, no more DMs +/-.ShawnDriscoll said:Players only +/- DMs to a roll when a rule instructs them to do so. This is the hard-wired DMs concept Matthew has introduced into this new core rulebook.
Yep.-Daniel- said:So I set the difficulty for the task and unless a rule tells me to, I adjust using the Bane or Boon mechanic. Clean and simple. Knowing that, I can now also see when to combine them all.
Sniper wants to hit target, I determine it is average. He has a scope, he gets a DM. The target keeps moving in and out of sight, use a bane.
So DEX bane role with DM for scope target 8+
Sound about right?
That's how I've been playing them. Not having them hard-wired in the rules so much. Otherwise, it's just another thing players have to look up for in the book every time to see if there is a mandatory Bane/Boon applied or not to their rolls.msprange said:Want Bane/Boon to be mostly (wholly?) a referee thing.
Bane/Boon for Timeframes going faster or slower page 60?msprange said:Changed this to straight DMs. Want Bane/Boon to be mostly (wholly?) a referee thing.
Ok, back to my first way of seeing them. Got it.msprange said:Changed this to straight DMs. Want Bane/Boon to be mostly (wholly?) a referee thing.
CosmicGamer said:Bane/Boon for Timeframes going faster or slower page 60?msprange said:Changed this to straight DMs. Want Bane/Boon to be mostly (wholly?) a referee thing.
ShawnDriscoll said:This is an example of a referee not understanding how the Mongoose Traveller mechanic works in the first place.
ShawnDriscoll said:So simple to master, yet hard to understand apparently.
ShawnDriscoll said:Huge difference once you understand how die mechanics work in Traveller.
Garran said:TBH, I feel that the bigger issue with this trait is that bad lighting is such a common circumstance that a blanket Bane (or a blanket -DM) is unnecessarily punitive. It doesn't help that they also seem to be getting the short end of the stick compared to Aslan, who get better versions of the same traits that the Vargr have.