SableWyvern
Mongoose
I do think that car argument is disengenous. I don't order the software when I buy a car, true. However, if I'm designing one, I'm going to have to make a software decision at some point.
That being said ... there's no point in making players select software when designing ships unless that decision is a meaningful one.
If a Jump-2 capable ship needs Jump-2 software, cannot rely on inferior software, and gains no benefit in superior software, then selecting Jump-2 software is a process that serves no useful function whatsoever. While it does leave open the possibility of building a Jump-3 ship with only Jump-2 capability, that's such a poor economic decision it hardly warrants modelling. Besides, if you can manage the cash for the rest of the ship, I'm sure you can scrape together a couple credits for a software upgrade.
Edit for clarity: Some software decisions can be meaningful, and thus warrant inclusion. Fire Control is the obvious one, where better systems offer better results, or allow for control of different numbers of weapon systems.
That being said ... there's no point in making players select software when designing ships unless that decision is a meaningful one.
If a Jump-2 capable ship needs Jump-2 software, cannot rely on inferior software, and gains no benefit in superior software, then selecting Jump-2 software is a process that serves no useful function whatsoever. While it does leave open the possibility of building a Jump-3 ship with only Jump-2 capability, that's such a poor economic decision it hardly warrants modelling. Besides, if you can manage the cash for the rest of the ship, I'm sure you can scrape together a couple credits for a software upgrade.
Edit for clarity: Some software decisions can be meaningful, and thus warrant inclusion. Fire Control is the obvious one, where better systems offer better results, or allow for control of different numbers of weapon systems.