Supplement Four
Mongoose
kintire said:One thing I have never in my entire life understood is why people like random stat generation. Its just one of those areas where I have no point of contact with the other person. Wierd feeling.
I use point buy in some games, as in the James Bond RPG. But, I do prefer random gen for most games.
Why? For a couple of reasons.
First, we don't get to chose who we are in life. I like how that is reflected in random gen. I don't want all my players having strong fighters, dexterous thieves, smart and wise and charismatic scholars. It's not that I don't like stereotypes--I just don't want every character to be one.
I want to see "people". Not characters.
Second, I find that characters are much more interesting if you generate them randomly and then try to puzzle together the results. Throw in some "givens" with a little creativity, and some superb--not always mechanically strong--characters appear.
Some of the most memorable characters I've had in my games were randomly generated with "weak" stats. That fact actually added to the "character" of the character. It gave the player something to develop rather than a stereotype with stereotypical problems.
And, third, I love the way random gen makes some stats harder to obtain. A player gets hot on the dice, and the character he develops, mechanically, is something else. Roll an 18 stat, and it's something to really say, "Wow," about, unlike point-buy, where, if a player wants it, he just adjusts his resources to accomdate.
I've got a character in this current campaign with these stats:
STR 13
DEX 10
CON 14
INT 11
WIS 9
CHR 17
Under point-buy, the player would have never arranged his stats like that. He rolled these, as-is, and then used the second Fate option above to re-roll STR (orignal was STR 9) and CON (original was CON 7).
Now, these stats are really having a bearing on how the character is played. Instead of making up a usual stereotypical Cimmerian Barbarian, we're looking to see what these stats "mean" about this character.
The player has decided to make him a persuasive bully. He's putting points into Intimidate. And now, the character did not finish the Ras Croi during our first game session, so that's having an impact on the development of this character, too.
It's all very interesting. I think this character benefitted immensley, role-playing wise, from random generation. I really don't think the point-buy character would be quite as interesting.
It's not that I don't see a place for point-buy. I do. I just think that random gen is a superior choice in a lot of cases.