AnotherDilbert
Emperor Mongoose
It was quite possible in HG'16.Following up on the info in the Farcebook post, it seems this has been explicitly legal since High Guard 2022 Update came out, as the X-Boat does the same thing.
It was quite possible in HG'16.Following up on the info in the Farcebook post, it seems this has been explicitly legal since High Guard 2022 Update came out, as the X-Boat does the same thing.
Not the power, but the how the power plant works...Sure, but it is a flatly nonsensical statementPower from a fusion plant is not different in kind from power from a fission plant or a gas turbine.
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Fusion plants (and AM) can do this, fission can't, in Traveller at least.MgT2 JTAS#2, Jumpspace, p126:
When the jump drive is activated, a large store of fuel is fed through the ship’s power plant to create the energy necessary for the jump drive. In the interests of rapid energy generation, the power plant does not work at full efficiency and some of the fuel is lost in carrying off fusion by-products and in cooling the system. At the end of a very brief period (less than a few minutes), the jump drive capacitors have been charged to capacity. Under computer control, the energy is then fed into appropriate sections of the jump drive and jump begins.
They generally have some extra Power to support retrofitted weapons, to cater for adventurers...I picked a random ship from Traders and Gunboats to get a glimpse at how they are designing ships. With everything entered (though they didn't allocate everything so that it fit with the right amount of cargo space left over and even double stacking the crew, they don't all fit) the ship is powered to do everything, coming in only 2 power points short of meeting all needs--including jump--simultaneously. So, the official designs--based on admittedly one ship--seem to not be saving any space by shorting the power plant.
Throwing science buzzwords doesn't help when some people understand those words and know what you have written is handwavium at best.Quantum entanglement is the phenomenon where the quantum state of each particle in a group cannot be described independently of the state of the others, even when the particles are separated by a large distance.
If we combine these two concepts, it might explain why energy remembers from which source it sprang from.
Hence, the requirement for fusion reactors to power jump drives.
Neither can collectors, yet they can jump without hydrogen.Not the power, but the how the power plant works...
Fusion plants (and AM) can do this, fission can't, in Traveller at least.
Then they need to rewrite the battery rule so that power is power is power. There is no reason for power to be different from a fission plant, a fusion plant, or a solar plant. Once that power is in the battery, it should all be the same.Not the power, but the how the power plant works...
This was a stupid idea from the word go. It was a stupid way of explaining in game why the writers wanted ships to lose most of their tonnage to fuel. Traveller is not materially different if you do not even use hydrogen jump fuel. Just power the J-drive as normal from the from the reactor. Simple, easy. Plenty of examples in the real world for how ships function while only using a small percentage of their volume for fuel. Jumping still takes a week. There is still no FTL communications. What real problem is solved by using jump fuel as opposed to just using PPs to power the J-drive?Fusion plants (and AM) can do this, fission can't, in Traveller at least.
That would do it, and add I. The current jump drive size. You’d lose out on refueling at gas giants, and ships could cross the voids easily, so there would be knock on effects.^ It would make more sense to increase the size of the Jump drive to +10% per parsec.
The whole idea that ships have to have someone aboard is bunkum. It’s a rediculous rule that they made up to try to make sure there were no automated ships that can’t stand up to the slightest scrutiny. I think the few paragraphs that say that have variants of “for unknown reasons” three times.Also, there's an interesting note there that "Ship can operate automatically without any crew."![]()
It's not about the hydrogen, it's about delivering vast amounts of power very quickly, which fusion, AM, and collectors can apparently do, but other power plants can't.Neither can collectors, yet they can jump without hydrogen.
Yes, of course it is...Then they need to rewrite the battery rule so that power is power is power. There is no reason for power to be different from a fission plant, a fusion plant, or a solar plant. Once that power is in the battery, it should all be the same.
It's very different from Asimov's jump ship, that made many jumps in quick succession to reach the destination, far away. It limited Traveller ships to a jump, then you had to get more fuel, slowing down the game, making it more difficult to leave the subsector the referee had mapped out.This was a stupid idea from the word go. It was a stupid way of explaining in game why the writers wanted ships to lose most of their tonnage to fuel. Traveller is not materially different if you do not even use hydrogen jump fuel.
Yet batteries can also do so now.It's not about the hydrogen, it's about delivering vast amounts of power very quickly, which fusion, AM, and collectors can apparently do, but other power plants can't.
Ah, a house rule. I do it the same wayThe needed power is just a primer, or my personal handwave a representation of the capacity of the power plant needed to burn the jump fuel.
Collectors don't use jump fuel.The needed power is in addition to the real power normally generated by burning the jump fuel, which is vastly more.
Not according to the rules as written.But that is just a small part of the power needed to jump.
One million hamsters spinning one million little wheels attached to little generators attached to batteries will eventually produce a jump. However, the amount of hamster food required will exceed the amount of hydrogen required for the jump itself... and then there's the hamster... byproducts.#truth
I suppose we need a bicycle-powered jump drive. They might be there a while.![]()
I wish the high efficiency batteries had been called capacitors or supercapacitors instead, then the rapid discharge could be more easily handwaved.It's not about the hydrogen, it's about delivering vast amounts of power very quickly, which fusion, AM, and collectors can apparently do, but other power plants can't.
The needed power is just a primer, or my personal handwave a representation of the capacity of the power plant needed to burn the jump fuel.
The needed power is in addition to the real power normally generated by burning the jump fuel, which is vastly more.
Something to revisit when High Guard gets a facelift.I wish the high efficiency batteries had been called capacitors or supercapacitors instead, then the rapid discharge could be more easily handwaved.
I may have handwaved into something and broken a finger.Something to revisit when High Guard gets a facelift.