Clovenhoof
Mongoose
I'm still getting acquainted with the rule changes made from D20, and I suppose it's going to take a while.
So far, I have noticed that I wouldn't even know how to spend all my feat slots.
Firstly, several feats have been removed, respectively de-feated, so any character can use the manoeuvre without having to pick it as feat. Think "attack on the run" or the much more accessible Two-weapon fighting, which now only uses up one feat slot for most classes instead of 3+ as in D&D 3rd.
Then there are these various free feats, like Endurance for the Barb and Light Footed for the Thief -- again another feat slot freed up.
Moreover, a character with Barbarian as primary class is effectively barred from taking a whole bunch of feats -- at least I consider it purely idiotic to select a feat like Weapon Focus that I _know_ I'll be losing in a few sessions.
[a while back there was a thread where someone built a sample Barb 6 using 2 Weapon Foci... I just thought WTF, is he trying to make the Barb as ineffective as possible?]
All in all, it seems that Conan characters have more feat slots to fill (favoured class rule) and fewer feats to fill them with. So what to choose, especially as Barbarian?
In D&D I've never been a friend of the Power Attack feat chain (Cleave/Great Cleave), because I found that Great Cleave only works on low-level mobs with very few hit dice. But with the Massive Damage rules in Conan, Great Cleave could be just the way to go.
What are you experiences? Which feats shine, which are a waste?
BTW is there a Feat Tree for printout somewhere, that I could give my players? They are all new to the system and some visualization would surely do a lot for their understanding the feat chain concept.
So far, I have noticed that I wouldn't even know how to spend all my feat slots.
Firstly, several feats have been removed, respectively de-feated, so any character can use the manoeuvre without having to pick it as feat. Think "attack on the run" or the much more accessible Two-weapon fighting, which now only uses up one feat slot for most classes instead of 3+ as in D&D 3rd.
Then there are these various free feats, like Endurance for the Barb and Light Footed for the Thief -- again another feat slot freed up.
Moreover, a character with Barbarian as primary class is effectively barred from taking a whole bunch of feats -- at least I consider it purely idiotic to select a feat like Weapon Focus that I _know_ I'll be losing in a few sessions.
[a while back there was a thread where someone built a sample Barb 6 using 2 Weapon Foci... I just thought WTF, is he trying to make the Barb as ineffective as possible?]
All in all, it seems that Conan characters have more feat slots to fill (favoured class rule) and fewer feats to fill them with. So what to choose, especially as Barbarian?
In D&D I've never been a friend of the Power Attack feat chain (Cleave/Great Cleave), because I found that Great Cleave only works on low-level mobs with very few hit dice. But with the Massive Damage rules in Conan, Great Cleave could be just the way to go.
What are you experiences? Which feats shine, which are a waste?
BTW is there a Feat Tree for printout somewhere, that I could give my players? They are all new to the system and some visualization would surely do a lot for their understanding the feat chain concept.