Shadow Queen
Mongoose
Mongoose Cheerleader
Im not saying a word..........
Mongoose Cheerleader
Mongoose Steele said:Okay...time for me to add in here.
You all know me, many of you have played at tournaments with me or may have seen when I've brought a crazy Raider fleet to your store to "compete" or whatever. Some of you are in my local gaming crew and have helped me work the bugs out of whatever I was designing - if you knew it or not. Whatever the case, I am a very big supporter of ACTA from a gamer's stance as well as a corporate one. Hell, Matthew has called me a Mongoose Cheerleader on more than one occasion.
Anyway, I was at this tournament. The guys from Indiana drove over with me (as they are all from my local crew). And I did have the opportunity/misfortune of playing against Enalut's fleet. You will note that I did not say the misfortune of playing against Enalut.
Here are my opinions on the tournament.
1. Krystal Keep is the best damn game store I've ever seen. Hands down.
2. Rob was just as frustrated at the local guys not showing up as those of us who drove 3 hours to play, but it was not his fault and he did well with the hand he was dealt.
3. The Gaim fleet in question was indeed a cheese-induced nightmare, both in rules and playability, but it was made even more so by the imposed tournament pack. The counters were all over his side of the table in little piles that honestly only he could understand (although he would explain what is what when asked), they were also nigh-unreadable unless you paused, walked around the table, and looked from about 12 inches away. Again, this problem would not likely occur with models (even unpainted ones). The lack of ship limitations, composition scoring, model reliance, pre-posted scenario type, and adjustments to asteroid field rules made it too easy to make a one-trick pony and turn it into the prizewinner.
4. I personally abhor paper counters in tournaments, although I do not count someone off for their painting skill. It does not take skill to glue them together (okay, a little bit), and they look 1000% better and more concise on the board than paper chits. Not to mention, they are infinitely more recogniseable from four feet away than black-and-white photocopies. (I'm also against the use of Fleet Action minis, but that is solely from a corporate standpoint...playing a game without supporting the miniature line sales is bad for our business; the money is in the metal I'm afraid).
5. As someone who played against the fleet, I felt it was not much fun to play against due to the formulaic and monotonous "tactic" being used. Although I would not have scored Enalut low on sportsmanship because of his game play (I enjoyed the challenge to a certain degree), I would have scored the fleet's composition nearly as low as possible if that was being judged (which is wasn't, btw). All in all, I just wanted the match to end; but that was not necessarily Enalut's fault as a player - it was solely his fleet selection's.
I agree with Eurotia that I feel that a tournament should be just as much fun as pick-up games, which is why I am a big supporter of Composition scoring BEFORE a tournament begins, I agree that sometimes we at Mongoose can have our opinions tailored by our local players when it comes to such things. I would not have thought the Gaim were that bad - as I have a sizeable Gaim fleet as part of my League - and would NEVER dream of building something so overpowered and cheesy because I would not want another player to have no fun playing me. Thus, I never saw it coming...and I think my local players might have felt the same way. Blindsided by it, as it were.
Anyway, I think the real problem in this situation is only partially the fleet list (as I have fielded "fair" Gaim fleets in the past and no one has faulted me for it). I think with a more restrictive Tournament Pack that penalises fleets for lack of variety and an inability to adapt to different scenarios is the real solution...not the banishment of the Gaim.
In fact, I think that is going to be my new free time taker-upper, the design of a possible new tournament format. I know what I liked about the tournament, but I also know what I must change to try and make things even more fair across the board.
In closing, all in all I had a great road trip to Kettering, OH to play and see Rob. I enjoyed meeting Enalaut, but perhaps not his fleet selection. But I do not hold it against him. I do hope that he will look to his models for a fleet instead of his printer for next time, but that is my own personal opinion.
Anyway, I hope that I haven't ruffled too many feathers, as that I did have a good day. I just know that I would do things dramatically differently, and Rob and I have talked about this since. If anything, Enalut did what he set out to do; I saw the faultiness in that tournament fleet's rules, and am looking to adjust things to make things "fairer".
Cheers all, and happy holidays,
Bry
Chernobyl said:Something I may do is limit the number of PL points you spend below the engagement level, say, 2 points of a 5 point match.
Without playing several games to test this, it does seem like a simple solution to most complaints about the Gaim. You'd need to make allowances for War and Armageddon level fights though.Chernobyl said:I'm going to stick with my idea of no Queen ships below the fights PL for now. I need to look at the fleet in more depth though. Something official may happen by Kublacon (May) though, so who knows.
Chern
Hash said:Interesting to read how this tournament went - I've been frustrated with 2e for not "fixing" the swarm fleet bias in the game (but rather adding to it) especially with made for cheese fleets like the Gaim.
It's all very well relying on good sportsmanship from your opponent to select a "fun to play against" fleet but I've found that in tourneys there is usually at least someone there who isn't there to play nice
I've been noting with interest the slight tweaks that have crept into tourneys (limits on the number of ships) to combat this - but fundamentally I think it's just a flaw in how the PL split works...as far as I'm concerned the higher PL you play, with the less FAP the better. 1pt Armageddon FTW!