Old School
Mongoose
How do you approach drive upgrades in your games? I’m refereeing a Pirstes of Drinax campaign and my crew typically want to upgrade the m-drive performance of captured ships. Now they’re getting tired of Jump-2 limitations.
My ruling so far is that a jump drive is one system built for the task. So assuming there is a feasible way to add the capacity (using adjacent cargo bay space is the most likely), the entire existing drive has to be removed (can be sold, but limited demand for used jump drives) and a whole new j drive installed.
M drives I consider to be more modular. Extra capacity can be added so long as a reasonable reconfiguration of the deck plan can acommodate them. I dont have a formula for the additional retrofit costs, but I do make them material. M drives have to be in the rear of the ship. Not because that makes any sense, but because thats how all the existing deck plans do it.
My ruling so far is that a jump drive is one system built for the task. So assuming there is a feasible way to add the capacity (using adjacent cargo bay space is the most likely), the entire existing drive has to be removed (can be sold, but limited demand for used jump drives) and a whole new j drive installed.
M drives I consider to be more modular. Extra capacity can be added so long as a reasonable reconfiguration of the deck plan can acommodate them. I dont have a formula for the additional retrofit costs, but I do make them material. M drives have to be in the rear of the ship. Not because that makes any sense, but because thats how all the existing deck plans do it.