Triggy said:The Skrunnka must be a typo - there's no way it should have gone back from Hull 5, there's simply no call for it as you say.
I disagree entirely. I argued against it dropping back to hull 5 when it was done. A ship with short ranged weaponry and designed to close with the enemy in order to launch an assault on said ship *should* be hull 6 regardless what else you do to it, period. Changing it to hull 5 was a mistake in the first place as the problem with the fleet before was with breaching pods. The pods were fixed, thus making any other change to the assault ship unnecessary. But they changed the Skrunnka anyway? Sorry, but that was just plain inappropriate IMO since the ship itself was hardly broken before. IYAM that was changed purely as punishment for the previous Gaim list because there is no justification in the background for it, nor was there any game-based reason to do so.
As for the Super Bomb change, I requested triple damage so that it basically got upgraded as far as known emine tech has gone like in the Narn list. Quad damage seems a bit excessive to me. The comment that not all results on the campaign charts are all that good is valid, however, as you get toward the less common results they *should* be more useful IMO. That's the benefit of using such a determination mechanism. Granted, I don't think a single ship with quad damage emines is going to be all that bad considering some other campaign refits other races have. So that one at least is probably not as bad as folks think since over the course of a campaign the odds of more than one ship getting it are pretty slim.
Cheers, Gary