Orphanmaker
Mongoose
Hello friends! A few friends and I have just started a new campaign in B5:ACTA and I thought I should write a little about it, just to show that the game is still alive in Sweden at least!
We are three players and the fleets involved are Vorlons, Minbari and Narn. I had planned to play the Minbari, but one of my friends really wanted to try them out, and so I returned to my trusty Narns. We decided to play the game as a narrative where the different scenarios we fight outline a story about the Ymer-system. Someday I might even sit down to write something as a series of short storys linking the battles togheter, as I have seen some of you guys are doing. But for now I will just give you the rundown of the battles fought so far:
The first three turns where uneventful as all three players raced to claim different strategic points around the system and build up our fleets. We had decided to build our starting fleets from 10p Raid instead of the usual 10 Battle, so RR points where very valuable. Both the Vorlons and the Minbari was very concerned with how few ships they could field compared to the mighty Narn armada.
In turn 4 the first shots where fired. The Narns attacked a Minbari controlled High-yield gas gigant and the first fight was on! The scenario was "A call to arms", 5p Raid. I fielded two squadrons of torpedo-cutters, two scouts, two DagKars and two VarNics. He fielded one Troligan, two Tigaras and two Torothas.
Now, I will be the first to admitt that the scenario favored the Narns significantly, especially as my opponent had decided to play the Minbari as a knife fighter and forgoing the ranged advantage of beams. Had he had more time to gather resources and buying ships I might have faced a very different fleet. Also, the debis we decided to have happened to end up on his side of the table, with only a single asteroid field i the middle for him to hide in. And to mass his ships in a asteroid field is suicide against Narn energy mines.
In the end my friend decided to deploy his fleet in a long line to avoid multible e-mine hits on his fragile ships. His plan was simply to race across the table and get behind my ships where his superior speed and turns would alow him to take my fleet apart while I fruitlessly try to get his fast ships into my fire arcs. That was the plan...however, it did not work...
In the first turn two e-mines and torpedos killed of one of his Tigaras, and the heavy lasers from the VarNics did heavy damage on his Troligan as it run at full speed towards my lines. The cutters made a big dent in his other Tigara, and a lucky crit made it adrift...just in front of the asteroid field! As the Tigara crashed into the rocks and was destroyed the rest of the fleet concentrated on destroying the Troligan that was getting dangerously close to my lines. In his turn two he still couldent get that ship inside my lines, as the heavy lasers last turn had knocked away about half of his movement via crits. His only weapon that had range on my fleet was his mini-beams, and the shots he fired on my DagKar was saved by CBD. His Torothas went after my cutters, but lucky dodge rolls for me saved them from losses, but two of the was crippled non the less. My return fire destryed his Troligan. The next turn saw his Torothas flee the battle via jump points. A glorious victory for the Narns!!!!
After the battle me and my friend discussed his tactics and build. I suggested he take a more ranged approach but he still belived in his idea of a short ranged Minbari fleet, so he used his remaning RR points to rebuild the losses he had taken. This would prove to have been a very good idea as the next battle fought was an ambush by the Minbari against the Vorlons...
The ambush was at Raid level, and the Minbari brought a new Troligan and a Tigara, the Vorlon side consisted of two destroyers and two transports. The Vorlon player deployed his ships in a diamond shaped formation in the middle of the board, the minbari was in an asteroid field on one of the long table sides. In this battle the Minbari knife fight build proved absolutly lethal. In turn one only one of the vorlon destroyers made its check to act, the rest moved six inches forward and didnt get to act at all. The Minbari used all power to engines to place both his ships in the absolute centre of the Vorlon diamond. The resulting firestorm resulted in multiple crits, including TWO catasrophic explosions, on the one ship the Vorlon player could use this turn. He lost both his adaptive armour and self repair traits and was set adrift, helpless. One of the transports was destroyed and the other destroyer was severly damaged. And this was only from the fire of one ship! The Tigara finished of the drifting destroyer and put a lot of damage on the other, one that resulted in a no SA crit and one other that took his one weapon off line.
The Vorlon player did the only thing he could do...he ran! The transport managed to get out of range and the remaning destroyer tried to limp behind an asteroid field to open a jump point and get the hell out of there. That was when my friend smiled and pointed out that the ship had a no SA crit and so could not escape that turn. Two shots from his minibeams killed of the destroyer before it could escape. The last transport however, did escape to bring word of the Minbari treachery to the Empire. The retrebution was sure to be swift and merciless.
A truly spectacular bloodbath, the Vorlons didnt really stand a chance...
We fought a couple of battles after this, but as I am getting very tired now I will post about them later if you are interested.
Orphan out!
We are three players and the fleets involved are Vorlons, Minbari and Narn. I had planned to play the Minbari, but one of my friends really wanted to try them out, and so I returned to my trusty Narns. We decided to play the game as a narrative where the different scenarios we fight outline a story about the Ymer-system. Someday I might even sit down to write something as a series of short storys linking the battles togheter, as I have seen some of you guys are doing. But for now I will just give you the rundown of the battles fought so far:
The first three turns where uneventful as all three players raced to claim different strategic points around the system and build up our fleets. We had decided to build our starting fleets from 10p Raid instead of the usual 10 Battle, so RR points where very valuable. Both the Vorlons and the Minbari was very concerned with how few ships they could field compared to the mighty Narn armada.
In turn 4 the first shots where fired. The Narns attacked a Minbari controlled High-yield gas gigant and the first fight was on! The scenario was "A call to arms", 5p Raid. I fielded two squadrons of torpedo-cutters, two scouts, two DagKars and two VarNics. He fielded one Troligan, two Tigaras and two Torothas.
Now, I will be the first to admitt that the scenario favored the Narns significantly, especially as my opponent had decided to play the Minbari as a knife fighter and forgoing the ranged advantage of beams. Had he had more time to gather resources and buying ships I might have faced a very different fleet. Also, the debis we decided to have happened to end up on his side of the table, with only a single asteroid field i the middle for him to hide in. And to mass his ships in a asteroid field is suicide against Narn energy mines.
In the end my friend decided to deploy his fleet in a long line to avoid multible e-mine hits on his fragile ships. His plan was simply to race across the table and get behind my ships where his superior speed and turns would alow him to take my fleet apart while I fruitlessly try to get his fast ships into my fire arcs. That was the plan...however, it did not work...
In the first turn two e-mines and torpedos killed of one of his Tigaras, and the heavy lasers from the VarNics did heavy damage on his Troligan as it run at full speed towards my lines. The cutters made a big dent in his other Tigara, and a lucky crit made it adrift...just in front of the asteroid field! As the Tigara crashed into the rocks and was destroyed the rest of the fleet concentrated on destroying the Troligan that was getting dangerously close to my lines. In his turn two he still couldent get that ship inside my lines, as the heavy lasers last turn had knocked away about half of his movement via crits. His only weapon that had range on my fleet was his mini-beams, and the shots he fired on my DagKar was saved by CBD. His Torothas went after my cutters, but lucky dodge rolls for me saved them from losses, but two of the was crippled non the less. My return fire destryed his Troligan. The next turn saw his Torothas flee the battle via jump points. A glorious victory for the Narns!!!!
After the battle me and my friend discussed his tactics and build. I suggested he take a more ranged approach but he still belived in his idea of a short ranged Minbari fleet, so he used his remaning RR points to rebuild the losses he had taken. This would prove to have been a very good idea as the next battle fought was an ambush by the Minbari against the Vorlons...
The ambush was at Raid level, and the Minbari brought a new Troligan and a Tigara, the Vorlon side consisted of two destroyers and two transports. The Vorlon player deployed his ships in a diamond shaped formation in the middle of the board, the minbari was in an asteroid field on one of the long table sides. In this battle the Minbari knife fight build proved absolutly lethal. In turn one only one of the vorlon destroyers made its check to act, the rest moved six inches forward and didnt get to act at all. The Minbari used all power to engines to place both his ships in the absolute centre of the Vorlon diamond. The resulting firestorm resulted in multiple crits, including TWO catasrophic explosions, on the one ship the Vorlon player could use this turn. He lost both his adaptive armour and self repair traits and was set adrift, helpless. One of the transports was destroyed and the other destroyer was severly damaged. And this was only from the fire of one ship! The Tigara finished of the drifting destroyer and put a lot of damage on the other, one that resulted in a no SA crit and one other that took his one weapon off line.
The Vorlon player did the only thing he could do...he ran! The transport managed to get out of range and the remaning destroyer tried to limp behind an asteroid field to open a jump point and get the hell out of there. That was when my friend smiled and pointed out that the ship had a no SA crit and so could not escape that turn. Two shots from his minibeams killed of the destroyer before it could escape. The last transport however, did escape to bring word of the Minbari treachery to the Empire. The retrebution was sure to be swift and merciless.
A truly spectacular bloodbath, the Vorlons didnt really stand a chance...
We fought a couple of battles after this, but as I am getting very tired now I will post about them later if you are interested.
Orphan out!