Geir
Emperor Mongoose
Well I had no intention of including personal energy shields. Fusion Plus is here and the distinction between a maker and a fabricator may be more a distinction in naming.Or ion weapons in the Third Imperium, or personal energy screens, or a sophont having to be onboard a ship for it to jump without penalty...
there are many things MgT has introduced to the setting, and other setting elements it has ignored - fusion+, wafer personalities, makers...
MgT 2e is getting to the same point that 1e suffered from, rule variants scattered all over the place, incompatible rules, contradictory rules, the 2e updates only add to that with different rules in HG2e and HG2e update. Is putting a plaster on vehicles worth it as a 2025 update or is it time to start thinking about doing a complete revision for a joined up 3e where robots, vehicles, weapons, and ships can all benefit from a coordinated construction system. Then make authors use it rather than making up their own rules.
Nothing in this vehicles upgrade should contradict robots or be incompatible with high guard. Though there is a glaring only partially 'patched' vehicle combat problem: I call it 'shoot the horse':
If a rider is coming at you on horseback and you shoot the horse, it's going to take a bunch of hits to bring it down. If the rider is on a motorcycle or grav cycle, the first shot will completely destroy the cycle and the rider goes tumbling. The 'fix' is currently that weapons that do less than 4D damage attack vehicles in such a way that a vehicle's TL is added to the armour (Core p. 140 - missed it - or forgot about it - myself). This is... a little unsatisfactory, and I'm not sure adding complexity to fix it is going to make it better or worse.