Updated High Guard Ships

AndrewW said:
Geir said:
Are these official, semi-official, or just your suggestions?

At least semi official.

Cool! I'm assuming you're the Andrew who is the coauthor?

Two humble suggestions from my very superficial skimming:
1) Make the Ghalalk match the Elements version (spinal mount sticks out, but I didn't look further or do a real comparison)
2) Make the Tigress a Sphere hull
 
Geir said:
Cool! I'm assuming you're the Andrew who is the coauthor?

That would be correct.

Geir said:
Two humble suggestions from my very superficial skimming:
1) Make the Ghalalk match the Elements version (spinal mount sticks out, but I didn't look further or do a real comparison)
2) Make the Tigress a Sphere hull

The ships where based on the listing in Classic Traveller so have whatever type they did.
 
AnotherDilbert said:
And now let the complaining begin:

Complain away. (constructive of course)

AnotherDilbert said:
The Gig looks a little strange, just like a Heavy Fighter in fact.

Somehow that file got messed up. Fixed though and put up a new version (updated the URL in the first post).
 
AndrewW said:
Geir said:
2) Make the Tigress a Sphere hull

The ships where based on the listing in Classic Traveller so have whatever type they did.

The CT Tigress has configuration 5: Sphere?

nVshw5N.png



There is no "Standard" configuration in CT:
FnHx5AN.png
 
Those 16 tons for the Multi-Environment Space in the Safari Ship (page 46) are for *two* different 7-tons-cargo-space + 1 ton-environmental-equipment Multi-Environment Spaces, am I right? Do you can use a Multi-Environment Space as an additional/regular cargo hold?
 
AnotherDilbert said:
AndrewW said:
Geir said:
2) Make the Tigress a Sphere hull

The ships where based on the listing in Classic Traveller so have whatever type they did.

The CT Tigress has configuration 5: Sphere?

nVshw5N.png



There is no "Standard" configuration in CT:
FnHx5AN.png
I figured AnotherDilbert would beat me to it, especially since I'm focused on rebuilding a sector. I suppose the cylinder is the close to "Standard", but the majority of the old ships are Close configuration (4), which certainly makes sense with the current rule set. I've implied elsewhere that "standard, reinforced" is just a ploy by General Products to make more money off maintenance contracts, because it makes no sense otherwise. I miss the flattened sphere configuration, but maybe that's just a Millennium Falcon thing.
 
Baldo said:
Those 16 tons for the Multi-Environment Space in the Safari Ship (page 46) are for *two* different 7-tons-cargo-space + 1 ton-environmental-equipment Multi-Environment Spaces, am I right? Do you can use a Multi-Environment Space as an additional/regular cargo hold?

Yup, it is a couple of separate spaces. The space can be used for regular cargo as well except for the equipment space, it's just more flexible depending on what you are carrying.
 
AnotherDilbert said:
The CT Tigress has configuration 5: Sphere?

Well, ok for most purposes based on that. Configuration mostly defaulted to standard but could be adjusted.
 
Gig:

Hull cost: MCr 1 + 20% for streamlined config = MCr 1.2.

Total discounted cost should be MCr 7.272.



Kinunir:

Discounted Pinnace should not be discounted again?
 
AnotherDilbert said:
Gig:

Hull cost: MCr 1 + 20% for streamlined config = MCr 1.2.

Total discounted cost should be MCr 7.272.

Oops, fixed.

AnotherDilbert said:
Kinunir:

Discounted Pinnace should not be discounted again?

Have thought about that one before myself, onboard craft do tend to get the discount twice.
 
Fer-de-lance:

Fuel 400 + 12 Dt is correct, but 4 weeks is 7 Dt, so 714 Dt is required for 8 weeks endurance.

The original has scoops and purifiers.
 
AnotherDilbert said:
Chrysanthemum

Hull Cost: MCr 50 × 90% × 150% = MCr 67.5, OK.
Armour Cost: Hull Cost × 8% = MCr 67.5 × 8% = MCr 5.4, not 3.92.

Formula got messed up on that one, instead of hull+reinforced hull price it was doing hull+4 (should have been hull+h4).

Updated.
 
Leviathan

Multi-Environment Space is MCr 0.5 per Dt equipment, not per Dt of space.

20 Dt Multi-Environment Space should take 21 Dt, MCr 0.5, 1 Power.


Low berths take 1 Power together, not noted under required power.
 
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