If you choose to have Common magic as an Advanced Skill, how many points should be available to spend on spells?
I've created a very gritty setting where Common Magic is available only to very few persons like village witches, changelings and persons born with the Gift. However, I don't know how many spells they should be able to acquire during character creation. I do not want to change the rules in any fundamental way, besides the fact that I've made common magic something uncommon.
If you buy the skill Common Magic (in my Swedish translation, simply Trolldom) for 10 free points, it seems like a deal to good to be true if you get six points worth of spells in the package. However, these shady characters are usually shunned be society and have to keep their abilities hidden. Sorcery (Svartkonst) is considered even worse, and are the magic of villains and characters gone bad.
I've created a very gritty setting where Common Magic is available only to very few persons like village witches, changelings and persons born with the Gift. However, I don't know how many spells they should be able to acquire during character creation. I do not want to change the rules in any fundamental way, besides the fact that I've made common magic something uncommon.
If you buy the skill Common Magic (in my Swedish translation, simply Trolldom) for 10 free points, it seems like a deal to good to be true if you get six points worth of spells in the package. However, these shady characters are usually shunned be society and have to keep their abilities hidden. Sorcery (Svartkonst) is considered even worse, and are the magic of villains and characters gone bad.