Following on from some recent discussions in other threads, maybe an unopposed Resilience test for damage isn't all that bad, but if it's going to apply to any kind of damage (environmental, wrack) then it should be across the board. What's the down side? Mostly, it's that once your skill goes over 95%, you can effectively ignore Serious Wounds. I'm sure that's why it was introduced - one skill that effectively doubles your Hit Points is quite unbalancing.
What's the alternative? You could make the roll harder the further you go into negatives, but that doesn't scale. A 6m giant with 18HP in his legs should be making the same rolls at -9 as most people are making at -3. Or, is that already taken into account with the giant's high CON and hence high Resilience? He has a base chance of 78% after all.
Is the problem just that it's too easy, a starting adventurer having up to ~70% chance of ignoring a Serious Wound?
What's the alternative? You could make the roll harder the further you go into negatives, but that doesn't scale. A 6m giant with 18HP in his legs should be making the same rolls at -9 as most people are making at -3. Or, is that already taken into account with the giant's high CON and hence high Resilience? He has a base chance of 78% after all.
Is the problem just that it's too easy, a starting adventurer having up to ~70% chance of ignoring a Serious Wound?