This is an idea of mine that I've been kicking around for a while. What about a realistic space game? Some may say that it has already been done, but I disagree- I'm talking realistic down to tiny details. Full inertia, no shields, no aliens, rotating gravity sections on ships, no easy 'warp drive' so no stuff outside solar system, railguns, Xasers, capital ships that outrun fighters but take a lot longer to stop moving
. This really has never been done before, and if approached correctly it could sell quite well.
If you want to know something of what I'm talking about, take a look at the game Nexus: The Jupiter Incident. Although the game has aliens, for a good chunk of the game you play as oldschool humans with relatively low technology, and very realistic ships. Here's some pictures of the vessels:
http://www.planet-fiction.de/Menschen.393.0.html

If you want to know something of what I'm talking about, take a look at the game Nexus: The Jupiter Incident. Although the game has aliens, for a good chunk of the game you play as oldschool humans with relatively low technology, and very realistic ships. Here's some pictures of the vessels:
http://www.planet-fiction.de/Menschen.393.0.html