AndrewW
Emperor Mongoose
ShawnDriscoll said:It'll be awhile before they do another of those books. Maybe another book they're doing sooner could make use of a Tigress render.
Oh there's one with the Tigress coming up.
ShawnDriscoll said:It'll be awhile before they do another of those books. Maybe another book they're doing sooner could make use of a Tigress render.
Cool.AndrewW said:ShawnDriscoll said:It'll be awhile before they do another of those books. Maybe another book they're doing sooner could make use of a Tigress render.
Oh there's one with the Tigress coming up.
AndrewW said:ShawnDriscoll said:It'll be awhile before they do another of those books. Maybe another book they're doing sooner could make use of a Tigress render.
Oh there's one with the Tigress coming up.
Tenacious-Techhunter said:Realistically, reactionless or not, Maneuver Drives would be much more effective if they were separated into partial units and put at every extreme of the ship away from the center of mass; better leverage there. And just inboard of the Maneuver Drive units would be the sensor units, similarly “leveraging” the improved perspective that having its units mounted at the extremes provides. A ship would be much more likely to be “pulled” from the front and the sides than “pushed” from the back, unless it’s just some massive freighter or “ship-of-the-line”, for which turning performance is less important for one reason or another.
Another issue that Traveller ship design completely neglects are the massive radiators required, for which the typical “propellant exhaust port” cannot realistically be a match.
Tenacious-Techhunter said:There was some discussion regarding how a ship’s form should fit its function.
Your “facts” are merely opinion...
1. Leverage is leverage is leverage. Physics isn’t merely negated just because it’s the future.
2. No one said it had bearing on the game. It does, however, have bearing on how a ship’s design should follow its function; which is a part of this thread.
3. Opinion.
4. More opinion.
5. Yet more opinion.
6. You’re talking waste heat from the core reactor; actually, in spite of being a lower temperature, the waste heat from the people inside the ship can be a much trickier problem.
7. Too much lack of realism makes a game unplayable; when players can no longer rely on the game world behaving realistically, they can no longer reason about it, and lose the ability to make informed decisions. At which point, the GM is just jerking them around as he pleases.
8. There’s more to science fiction than just aliens. There’s also the oft-neglected “science” part.
Finally, if nothing else, unrealistic ships are ugly; they are a betrayal of design.
middenface said:How readable will the deckplan be? With the iso style of plan (which I don't like)
AndrewW said:middenface said:How readable will the deckplan be? With the iso style of plan (which I don't like)
Deckplans for larger ships (which of course includes the Tigress) are being done differently.
No one is stopping you from making a book of these perfect ships of yours.Tenacious-Techhunter said:Finally, if nothing else, unrealistic ships are ugly; they are a betrayal of design.
ShawnDriscoll said:No one is stopping you from making a book of these perfect ships of yours.Tenacious-Techhunter said:Finally, if nothing else, unrealistic ships are ugly; they are a betrayal of design.
middenface said:I don't have a problem with Fugly designs... look at the Donosev!
fusor said:Ironically I think the Donosev is one of the more tolerable designs. A lot of the cruisers in the CT Fighting Ships books just hideous monstrosities that don't look in the slightest bit practical.