plaid_knight
Mongoose
Note: This is a rough mockup. This will be easier once I have all the rules for Special Qualities codified.
Rider-class Servant: Ramesses the Great
Regarded by many as the greatest pharaoh to have ever lived, the epitome of the power and majesty of ancient Egypt, Ramesses lived a long and successful life as the third, and by far the longest-reigning, pharaoh of the Nineteenth Dynasty.
Establishing the city of Pi-Ramesses as his new capital, reaching his navies into the Mediterranean to crush the Sherdana, and his armies into the Near East to face the Hittites (most famously at the various battles fought at Qadesh) and south into Nubia, the pharaoh's writ ran large �and even before his death was revered by his subjects as a living god.
He is renowned as one of ancient Egypt's greatest builders, with temples, statues, obelisks and other works created by his decree across Upper and Lower Egypt.
He was a fearless and skilled leader in war, despite a few upsets at Qadesh along the way. He also proved to be a great man of peace, as he transformed the state of Near East political relations by forging a solid alliance with the Hittite king Hattusili III through the Eternal Treaty, or Treaty of Qadesh �the world's oldest peace accord.
And as with all pharaohs, once his reign finally ended (when he was in his nineties �very old for a pharaoh) his soul was commended to enjoy a reign of millions of years, to shine upon the heavens as a new star in the Orion �or perhaps Osirian �constellation.
But as a copy of his records enjoys a place of prominence within the Throne of Heroes, he might be interested in taking a break from his astral sovereignty, and ride to war once more�...
Name: Ramesses Meryamun (Personal name)/Usermaatre-setepenre (Throne name)/Kanakht Merymaa (Horus name)/Userrenput-aanehktu (Golden Horus name)
Class: Rider
Gender: Male
Nature/Demeanor: Revolutionary/Visionary
Unisystem Primary Statistics: STR 11, CON 13, DEX 8(++1), WILL 11, INT 7, PER 4
Derived Statistics: 131 Life Points, 52 Mana, Initiative 15 (+1 automatic success), Movement 11 (+5)= 16, Fear Save 22, Luck 5 (+2) = 7
Perks: Servant (Rider), Hard to Kill 5, Damn Healthy 1 , Epic Primary Statistic (Dexterity) 1, Epic Derived Statistic (Movement) Level 1 (adds +5 to Movement), Combat Reflexes 3, Extra Energy 1, Extra Lucky 2
Special Qualities:
Riding A+ (Automatically succeeds in controlling any vehicle or any animal or mystic beast up to dragon level, no skill roll necessary)
Charisma A (Automatically gains three success levels in any attempt to lead a military force)
Military Tactics B- (Automatically adds one success in using or defending against an anti-army Noble Phantasm)
Magic Resistance D (+1 to any saves vs. magic)
Divinity (Ramesses was considered the incarnation of the god Horus in life, and an incarnation of Osiris in death, as part of his reign amongst the stars... �ord has it his star may be already forming its own planetary system.)
Skills: Alertness (Vigilance) 5, Academics 4, Brawl 4, Bureaucracy 8, Dodge (Feints) 6, Empathy (Intrigue) 2, Etiquette 3, Influence (Inspiring Speeches) 4, Leadership (Military) 7, Melee 8, Occultism (Afterlife) 3, Survival (Desert) 4, Wild Card (Archery) 7
Noble Phantasms
~Royal Bow: Hailstorm of Arrows~
Rank: C/D
Type: Anti-Unit
Range: 3-40
Targets: Up to 4
While mounted on his mighty chariot, Ramesses relied upon his trusted bow for ranged attacks, when the tide of the battle called upon the use of bow fire rather than melee combat. He can fire the bow normally at a single target, or rapid-fire at up to four targets with shots with a reduced chance of hitting the targets in question. The damage is as per arrow, but the Rank C Archery attack causes an extra 11 points of damage and is at +2. The Rank D Archery attack adds +5 to the damage for the attack and and is at -1 to hit.
~Khopesh: Scythe of Horus~
Rank: C-
Type: Anti-Unit
Range: 1
Targets: 1
Notes: Damage as a normal scythe but adds +11 to damage rolls and is at +2 to hit. It is a Noble Phantasm class weapon and can hurt spirits.
Ramesses�' preferred melee weapon, used either on foot or while mounted, claimed the necks of countless enemies of the kingdom, and was notable for being the first such weapon used by a Pharaoh in combat. Despite this, it is not one of Ramesses� more powerful weapons, but enough to suffice if the need arises.
~Chariot of a Living God: Deliverer of Victory~
Rank: A+
Type: Anti-Army
Range: 2-50
Targets: 100
Notes: causes 150 points of damage, Ramesses is at +6 to hit with this attack. Area of effect is 110 yards. Always costs 1 Luck point to use.
A manifestation of the war chariot upon which the living Ramesses made war upon his enemies, the chariot is fast and powerful, pulled by two horse Phantasmic Beasts - named Victory in Thebes and Mut is Satisfied, after the steeds which bore his chariot at Qadesh, and guided by the will of the Egyptian gods. Two damage rolls, from the hooves of the two Phantasmic horses and the chariot wheels, are made and then added together to yield the result (Storytellers can just pretend to roll dice before announcing the damage). In addition to the physical damage from both attacks, the chariot serves as a stable firing platform for Ramesses, allowing him to use his Royal Bow unhindered even at a galloping pace. Maintaining this running carriage will require 15 Mana points per round it is moving across the battlefield.
~Tablet of Qadesh: Eternal Treaty~
Rank: A+
Type: Support
Range: N/A
Targets: N/A
One of the most renowned accomplishments of Ramesses� reign was the signing of the Eternal Treaty with the Hittite king Hattusili III, which turned two long-standing rivals into firm allies, and cemented Egypt's place as a dominant power in the Near East. Indeed, a copy of the Treaty can be found at the United Nations building in New York, where it still serves as an example of powers setting aside war and turning to diplomacy in its stead.
If Ramesses activates the Tablet while he and his Master form an alliance with another Master and Servant, the Tablet provides benefits to both parties for the duration of the accord. Each Servant must sacrifice a permanent point of Luck to power the Tablet. The Tablet records the name of the allied Servant upon its surface, as the cartouche representing the Servant magically appears on its surface. It then bestows Independent Action rank A on Ramesses and the allied Servant, and both Ramesses and the allied Servant have one of either their Strength, Agility or Endurance stats (determined randomly) boosted by one level (add +2 to that statistic).
The accord must be re-affirmed at some stage within 72 hours, at which point it, and its abilities, are extended by a further 72 hours. If it is allowed to lapse, the name of the other Servant disappears from the tablet's surface, and the bonuses granted to both Ramesses and the other Servant are lost. At that time, the sacrificed Luck point is restored.
However, if either Ramesses or the allied Servant (or their respective Masters) break the alliance while the accord is still in effect, the tablet unleashes a powerful curse upon the offending party. The cursed Servant suffers a reduction of their physical stats by two for 72 hours after the contract is broken.
Rider-class Servant: Ramesses the Great
Regarded by many as the greatest pharaoh to have ever lived, the epitome of the power and majesty of ancient Egypt, Ramesses lived a long and successful life as the third, and by far the longest-reigning, pharaoh of the Nineteenth Dynasty.
Establishing the city of Pi-Ramesses as his new capital, reaching his navies into the Mediterranean to crush the Sherdana, and his armies into the Near East to face the Hittites (most famously at the various battles fought at Qadesh) and south into Nubia, the pharaoh's writ ran large �and even before his death was revered by his subjects as a living god.
He is renowned as one of ancient Egypt's greatest builders, with temples, statues, obelisks and other works created by his decree across Upper and Lower Egypt.
He was a fearless and skilled leader in war, despite a few upsets at Qadesh along the way. He also proved to be a great man of peace, as he transformed the state of Near East political relations by forging a solid alliance with the Hittite king Hattusili III through the Eternal Treaty, or Treaty of Qadesh �the world's oldest peace accord.
And as with all pharaohs, once his reign finally ended (when he was in his nineties �very old for a pharaoh) his soul was commended to enjoy a reign of millions of years, to shine upon the heavens as a new star in the Orion �or perhaps Osirian �constellation.
But as a copy of his records enjoys a place of prominence within the Throne of Heroes, he might be interested in taking a break from his astral sovereignty, and ride to war once more�...
Name: Ramesses Meryamun (Personal name)/Usermaatre-setepenre (Throne name)/Kanakht Merymaa (Horus name)/Userrenput-aanehktu (Golden Horus name)
Class: Rider
Gender: Male
Nature/Demeanor: Revolutionary/Visionary
Unisystem Primary Statistics: STR 11, CON 13, DEX 8(++1), WILL 11, INT 7, PER 4
Derived Statistics: 131 Life Points, 52 Mana, Initiative 15 (+1 automatic success), Movement 11 (+5)= 16, Fear Save 22, Luck 5 (+2) = 7
Perks: Servant (Rider), Hard to Kill 5, Damn Healthy 1 , Epic Primary Statistic (Dexterity) 1, Epic Derived Statistic (Movement) Level 1 (adds +5 to Movement), Combat Reflexes 3, Extra Energy 1, Extra Lucky 2
Special Qualities:
Riding A+ (Automatically succeeds in controlling any vehicle or any animal or mystic beast up to dragon level, no skill roll necessary)
Charisma A (Automatically gains three success levels in any attempt to lead a military force)
Military Tactics B- (Automatically adds one success in using or defending against an anti-army Noble Phantasm)
Magic Resistance D (+1 to any saves vs. magic)
Divinity (Ramesses was considered the incarnation of the god Horus in life, and an incarnation of Osiris in death, as part of his reign amongst the stars... �ord has it his star may be already forming its own planetary system.)
Skills: Alertness (Vigilance) 5, Academics 4, Brawl 4, Bureaucracy 8, Dodge (Feints) 6, Empathy (Intrigue) 2, Etiquette 3, Influence (Inspiring Speeches) 4, Leadership (Military) 7, Melee 8, Occultism (Afterlife) 3, Survival (Desert) 4, Wild Card (Archery) 7
Noble Phantasms
~Royal Bow: Hailstorm of Arrows~
Rank: C/D
Type: Anti-Unit
Range: 3-40
Targets: Up to 4
While mounted on his mighty chariot, Ramesses relied upon his trusted bow for ranged attacks, when the tide of the battle called upon the use of bow fire rather than melee combat. He can fire the bow normally at a single target, or rapid-fire at up to four targets with shots with a reduced chance of hitting the targets in question. The damage is as per arrow, but the Rank C Archery attack causes an extra 11 points of damage and is at +2. The Rank D Archery attack adds +5 to the damage for the attack and and is at -1 to hit.
~Khopesh: Scythe of Horus~
Rank: C-
Type: Anti-Unit
Range: 1
Targets: 1
Notes: Damage as a normal scythe but adds +11 to damage rolls and is at +2 to hit. It is a Noble Phantasm class weapon and can hurt spirits.
Ramesses�' preferred melee weapon, used either on foot or while mounted, claimed the necks of countless enemies of the kingdom, and was notable for being the first such weapon used by a Pharaoh in combat. Despite this, it is not one of Ramesses� more powerful weapons, but enough to suffice if the need arises.
~Chariot of a Living God: Deliverer of Victory~
Rank: A+
Type: Anti-Army
Range: 2-50
Targets: 100
Notes: causes 150 points of damage, Ramesses is at +6 to hit with this attack. Area of effect is 110 yards. Always costs 1 Luck point to use.
A manifestation of the war chariot upon which the living Ramesses made war upon his enemies, the chariot is fast and powerful, pulled by two horse Phantasmic Beasts - named Victory in Thebes and Mut is Satisfied, after the steeds which bore his chariot at Qadesh, and guided by the will of the Egyptian gods. Two damage rolls, from the hooves of the two Phantasmic horses and the chariot wheels, are made and then added together to yield the result (Storytellers can just pretend to roll dice before announcing the damage). In addition to the physical damage from both attacks, the chariot serves as a stable firing platform for Ramesses, allowing him to use his Royal Bow unhindered even at a galloping pace. Maintaining this running carriage will require 15 Mana points per round it is moving across the battlefield.
~Tablet of Qadesh: Eternal Treaty~
Rank: A+
Type: Support
Range: N/A
Targets: N/A
One of the most renowned accomplishments of Ramesses� reign was the signing of the Eternal Treaty with the Hittite king Hattusili III, which turned two long-standing rivals into firm allies, and cemented Egypt's place as a dominant power in the Near East. Indeed, a copy of the Treaty can be found at the United Nations building in New York, where it still serves as an example of powers setting aside war and turning to diplomacy in its stead.
If Ramesses activates the Tablet while he and his Master form an alliance with another Master and Servant, the Tablet provides benefits to both parties for the duration of the accord. Each Servant must sacrifice a permanent point of Luck to power the Tablet. The Tablet records the name of the allied Servant upon its surface, as the cartouche representing the Servant magically appears on its surface. It then bestows Independent Action rank A on Ramesses and the allied Servant, and both Ramesses and the allied Servant have one of either their Strength, Agility or Endurance stats (determined randomly) boosted by one level (add +2 to that statistic).
The accord must be re-affirmed at some stage within 72 hours, at which point it, and its abilities, are extended by a further 72 hours. If it is allowed to lapse, the name of the other Servant disappears from the tablet's surface, and the bonuses granted to both Ramesses and the other Servant are lost. At that time, the sacrificed Luck point is restored.
However, if either Ramesses or the allied Servant (or their respective Masters) break the alliance while the accord is still in effect, the tablet unleashes a powerful curse upon the offending party. The cursed Servant suffers a reduction of their physical stats by two for 72 hours after the contract is broken.