Truckle the Uncivil
Mongoose
I was very surprised to see the change TWF has undergone for the Conan RPG. (I did a forum search on the topic but didn't find anything, so I decided to start a new thread)
Care to remember? In D&D 3E, you needed a plethora of feats to get even halfway to par with TWF (it was easier with a Ranger character): TWF, Ambidexterity, ITWF, GTWF. And still, you always lugged those -2 TH penalties around. Effectively, a TWFer was generally outperformed by, for instance, a Greatsword wielder.
In D&D 3.5, TWF was made somewhat easier, but only marginally more effective, and you still had those -2 penalties.
Now in Conan, most classes get TWC for free, you need just one feat slot for Improved TWC (Borderer gets it for free, too), and finally, you just don't have those -2 penalties anymore. To get a fighter like that in 3E, you had to take a Tempest PrC and level it out, neglecting skills and everything.
So now I'm wondering: might TWC now be overpowered?
- A Greatsword-wielding character does 2d10 base damage per attack
- A TWC character with two short swords does 1d8 base damage but has twice as many attacks --> 2d8 base damage.
- A TWC character with War sword and Short sword does 1d12 + 1d8 base damage (but one Weapon Focus feat short).
So far, so good. Now imagine the former TWC character with Pirate or Thief levels. While having a lower overall Attack bonus (read: Hit chance), such a character can reap double benefit from every Sneak Attack he scores.
That way, a Bor5/Thf5 - BAB +8/+3 gets four attacks per round, with a maximum damage output of 4d8+12d8+mods, not counting crits.
That's an average die roll of 72 points provided he can use sneak attack.
Compared to that, a Greatsword fighter of equal level (BAB +10/+5) will roll an average damage of 22 points (though with a slightly better AP value).
I reckon that with all the new Defense, AP and Finesse rules, figures can't be compared that easily anymore, so what do you say? Is that a big gaping hole in the game balance, or do other factors keep it level with the other melee fighting styles?
Care to remember? In D&D 3E, you needed a plethora of feats to get even halfway to par with TWF (it was easier with a Ranger character): TWF, Ambidexterity, ITWF, GTWF. And still, you always lugged those -2 TH penalties around. Effectively, a TWFer was generally outperformed by, for instance, a Greatsword wielder.
In D&D 3.5, TWF was made somewhat easier, but only marginally more effective, and you still had those -2 penalties.
Now in Conan, most classes get TWC for free, you need just one feat slot for Improved TWC (Borderer gets it for free, too), and finally, you just don't have those -2 penalties anymore. To get a fighter like that in 3E, you had to take a Tempest PrC and level it out, neglecting skills and everything.
So now I'm wondering: might TWC now be overpowered?
- A Greatsword-wielding character does 2d10 base damage per attack
- A TWC character with two short swords does 1d8 base damage but has twice as many attacks --> 2d8 base damage.
- A TWC character with War sword and Short sword does 1d12 + 1d8 base damage (but one Weapon Focus feat short).
So far, so good. Now imagine the former TWC character with Pirate or Thief levels. While having a lower overall Attack bonus (read: Hit chance), such a character can reap double benefit from every Sneak Attack he scores.
That way, a Bor5/Thf5 - BAB +8/+3 gets four attacks per round, with a maximum damage output of 4d8+12d8+mods, not counting crits.
That's an average die roll of 72 points provided he can use sneak attack.
Compared to that, a Greatsword fighter of equal level (BAB +10/+5) will roll an average damage of 22 points (though with a slightly better AP value).
I reckon that with all the new Defense, AP and Finesse rules, figures can't be compared that easily anymore, so what do you say? Is that a big gaping hole in the game balance, or do other factors keep it level with the other melee fighting styles?