So I keep hearing that SFB/FC, the games ACTA:SF is loosly based on, has 6 different arcs of shields for their ships, many ships have different values for different arcs, and that usually the 'side' shields were used as an average value to give ships in ACTA:SF for the abstracted 'all round' shield value. Then of course klingons were given their 'half damage' shield rule which seems to be based on making them a little different in ACTA:SF rather than much of anything special in SFB/FC, and there has been much complaining.
Everyone and their mum has some idea or another on how to change this, so I thought I'd just introduce my two shield trait ideas, I don't know if they exist in any other ACTA game, but they seem simple enough to add some vercitility, tactics, and variety, given some tweeking past what I have written down.
ship traits:
Reinforced Shields (Arc, #)
A ship with the reinforce shields trait has increased shield density in the arc listed in the ship entry. A ship taking damage to its shields from the listed arc, will reduce the total damage from each attacking ship by the number listed for #.
Example. A klingon D6 has the trait "Reinforced Shields(F,1)", it then takes 7 points of damage to its shield from an attacking ship in the Front arc, taking a reduced 6 points total.
Weak Shields(Arc, #)
A ship with the weak shields trait has barely enough shield emitters to keep the rest of the ship protected, and has to sacrifice some shield in some areas in order to do so. A ship will have weaker shields in the listed arc, and any time it takes damage to its shields from that arc, it will take increased damage by the listed number for #.
Example.A klingon D6 has the trait "Weak Shields(A,1)", it then takes 4 points of damage to its shields from an attackin ship in its Aft arc, with the trait applied it will take 5 points total.
I would also like to suggest that an additional power drain effect would be to give the ship the "Weak Shields(Any, 1)" trait for the turn of the special action, where the player could choose which of the 4 arcs to give the ship the weak shields trait.
In the examples I just chose a D6, and the value 1. I think these traits could be applied to every ship in every fleet if we wanted them to. But you'd need a lot of work in balancing the values and arcs given. In the short term, I think it could be done to the klingons and Kestrel ships only (after maybe increasing their total shields a little bit to compensate for not having the 1/2 shield rule any more), but even the federation and gorn have variable shield strengths that I hear about.
Everyone and their mum has some idea or another on how to change this, so I thought I'd just introduce my two shield trait ideas, I don't know if they exist in any other ACTA game, but they seem simple enough to add some vercitility, tactics, and variety, given some tweeking past what I have written down.
ship traits:
Reinforced Shields (Arc, #)
A ship with the reinforce shields trait has increased shield density in the arc listed in the ship entry. A ship taking damage to its shields from the listed arc, will reduce the total damage from each attacking ship by the number listed for #.
Example. A klingon D6 has the trait "Reinforced Shields(F,1)", it then takes 7 points of damage to its shield from an attacking ship in the Front arc, taking a reduced 6 points total.
Weak Shields(Arc, #)
A ship with the weak shields trait has barely enough shield emitters to keep the rest of the ship protected, and has to sacrifice some shield in some areas in order to do so. A ship will have weaker shields in the listed arc, and any time it takes damage to its shields from that arc, it will take increased damage by the listed number for #.
Example.A klingon D6 has the trait "Weak Shields(A,1)", it then takes 4 points of damage to its shields from an attackin ship in its Aft arc, with the trait applied it will take 5 points total.
I would also like to suggest that an additional power drain effect would be to give the ship the "Weak Shields(Any, 1)" trait for the turn of the special action, where the player could choose which of the 4 arcs to give the ship the weak shields trait.
In the examples I just chose a D6, and the value 1. I think these traits could be applied to every ship in every fleet if we wanted them to. But you'd need a lot of work in balancing the values and arcs given. In the short term, I think it could be done to the klingons and Kestrel ships only (after maybe increasing their total shields a little bit to compensate for not having the 1/2 shield rule any more), but even the federation and gorn have variable shield strengths that I hear about.