Babylon 5 Aide
Mongoose
Just wondering if anyone else had the problem our group had. We just didn't have enough range when we looked at the core classes and sense we were looking at using spycraft mechanics for alot of things then we opened up to some of the character classes. We adjusted to the hit point system for it's reality and scrapped any vitality that we get out of it.
We also allow the every four level attribute bonus to be used for:
As normal
For 2 feats
For one level (which ever one was last) of skill points
or a combination of 2 and 3.
This seemse to work out very well, and it allowed everyone to be more comfortable with their character classes.
Now I'm not asking to have someone come tell me how "wrong" this is. I'm asking to find out what else other gamers are doing within their own games as far as character creation and classes go. Any house rules, adjustments etc that you use. I like to see how others do things and consider using those same improvements in my group's games. If anyone has anything along these lines, post them so you can share them!
We also allow the every four level attribute bonus to be used for:
As normal
For 2 feats
For one level (which ever one was last) of skill points
or a combination of 2 and 3.
This seemse to work out very well, and it allowed everyone to be more comfortable with their character classes.
Now I'm not asking to have someone come tell me how "wrong" this is. I'm asking to find out what else other gamers are doing within their own games as far as character creation and classes go. Any house rules, adjustments etc that you use. I like to see how others do things and consider using those same improvements in my group's games. If anyone has anything along these lines, post them so you can share them!