GhostWolf69
Mongoose
Now I might be wrong again here, but this is my take on the rules:
You score a hit, meeting or beating the target models "Hit" rating...
... if they don't have an Armour rating... they die. Correct?
Why then do the MEA Inf and the MEA Elite unit have different "Kill" values?
Where does that EVER come into play?
None of them have an Armor rating... so they both die on 4+ (their Target)...
So what's up with that?
I guess it could make sense if there was something in the game that granted an Armour value.. but I have yet to find it...
Cover only increases Hit and Kill ratings... not Armour, for instance.
Any ideas?
/wolf
You score a hit, meeting or beating the target models "Hit" rating...
... if they don't have an Armour rating... they die. Correct?
Why then do the MEA Inf and the MEA Elite unit have different "Kill" values?
Where does that EVER come into play?
None of them have an Armor rating... so they both die on 4+ (their Target)...
So what's up with that?
I guess it could make sense if there was something in the game that granted an Armour value.. but I have yet to find it...
Cover only increases Hit and Kill ratings... not Armour, for instance.
Any ideas?
/wolf