Travellers Needed - The Future of Traveller

When are we getting a book that guides referees in making their own setting, choosing from the vast array of options scattered throughout Traveller, T2300, High Guard, Vehicles, Robots, Central Supply Catalogue, Companion, the new Compendium...

1. how to adapt the Third Imperium
2. modifying T2300
3. using the Traveller rules for an other media sci fi setting (book, comic, TV series, film or even other rpg)
4. pitfalls to avoid designing a bespoke setting.

That sort of thing.
 
When are we getting a book that guides referees in making their own setting, choosing from the vast array of options scattered throughout Traveller, T2300, High Guard, Vehicles, Robots, Central Supply Catalogue, Companion, the new Compendium...

1. how to adapt the Third Imperium
2. modifying T2300
3. using the Traveller rules for an other media sci fi setting (book, comic, TV series, film or even other rpg)
4. pitfalls to avoid designing a bespoke setting.

That sort of thing.
I’d see this as a Guide for the Travellers’ Aid Society; more than simply a license agreement, but a discussion about these very topics (1 & 2), with articles about 3 & 4.

I, for one, have always had lots of questions about the boundaries of Third Imperium vs TAS.
 
When are we getting a book that guides referees in making their own setting, choosing from the vast array of options scattered throughout Traveller, T2300, High Guard, Vehicles, Robots, Central Supply Catalogue, Companion, the new Compendium...

1. how to adapt the Third Imperium
2. modifying T2300
3. using the Traveller rules for an other media sci fi setting (book, comic, TV series, film or even other rpg)
4. pitfalls to avoid designing a bespoke setting.

That sort of thing.
2300 AD is an entirely different game but people are still mixed up because the 1st edition was called Traveller:2300 40 years ago, despite having totally different mechanics and game universe. A published book about Traveller rules for an other media sci fi setting runs into copyright issues, and isn't Companion basically a bunch of alternate settings/ways the universe works in non 3I settings?
 
2300 AD is an entirely different game but people are still mixed up because the 1st edition was called Traveller:2300 40 years ago, despite having totally different mechanics and game universe. A published book about Traveller rules for an other media sci fi setting runs into copyright issues, and isn't Companion basically a bunch of alternate settings/ways the universe works in non 3I settings?
It is no longer a completely different game. The Mongoose version of 2300 is a setting for the Traveller rules.

In point of fact the original T2300 game engine by GDW was based on the DGP task system for CT adapted to a d10, the mechanics of T2300 and MegaTraveller were very similar if you replaced the 2d resolution with d10 or vise versa.
 
It is no longer a completely different game. The Mongoose version of 2300 is a setting for the Traveller rules.

In point of fact the original T2300 game engine by GDW was based on the DGP task system for CT adapted to a d10, the mechanics of T2300 and MegaTraveller were very similar if you replaced the 2d resolution with d10 or vise versa.
I started playing T2300 in 1987 when it was still called T2300, and know the origins of its rules set--at the time, the rules systems were very different from Traveller (MegaTraveller hadn't been published yet) and they were set in entirely different game universes; the DGP task system later became the basis of the MT rules, and the switch from 2d6 to D10 when it became the de facto "house system" for the latter days of GDW in 2nd ed T2K, Dark Conspiracy and TNE. If you're referring to T2300, a name the game hadn't used since the late 1980s, rather than 2300 AD, it's easy to assume you're not talking about current Mongoose 2300 AD, or, like me, you're an old grognard who still uses the name from 40 years ago. And for the non-grogs in the crowd, it's easy to assume that they're all set in the same game universe, when they aren't. I guess I'm questioning the need for a "make your own game universe" supplement when 40-50 years of practice show that most prefer to use existing settings, and those who do not don't really need a book to tell them how to roll their own?
 
The DGP task system was available from the first issue of Travellers Digest, and the GDW staff are on record saying they adapted it to T2300 and then MegaTraveller.

I remember thinking when it was announced that it would be set during the Terra vs Vilani late ISW period. it is telling that they adapted a new game engine for their new setting but confused everyone by calling it Traveller:2300. The change to 2300AD brought with it subtle and not so subtle changes.

I wonder how a MegaTraveller powered by the d10 T:2300 version of the DGP task system would have gone down with the fan base :)

You know I don't think I have ever given that a go...
 
Correct. Traveller is Dumarest: The Roleplaying Game.

Public Service Announcement: A cup of Basic can a man going for a day.
To a large extent yes, Marc has said as much in many interviews, but there is also a lot of influence from a couple of other notable sources - Foundation, Known Space...
 
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