On the (more) practical side, I would love to see the 2300AD line expanded further. Colonial Atlases and a Sol system, and 2300AD alien sourcebooks would be fantastic, but the setting really needs adventures. Bayern was impressive, so 2300AD campaigns would be welcome additions. I would throw money at you now for an expansive CSC-style gear book for 2300AD.
Given the recent acquisition of Traveller, 2300AD, and Twilight 2000, it feels like the sky is the limit. So, here's the big wish list items:
1. A Traveller book dedicated to making adventures and crafting a campaign. There's a lot of good material sprinkled across various sources, but a true Referee-focused "how to" style book. Mothership's Warden's Operations Manual is a great sci-fi "how to" book. Something along those lines with Mongoose's talent and Traveller mechanics would kick butt.
2. A 2300AD campaign involving time travel where the players end up in the Twilight War.
3. A campaign that really showcases 2300AD from the core worlds to the Frontier to alien and uncharted space.
4. More adventures for 2300AD & Third Imperium space.
5. A campaign where new/alternative FTL methods are discovered for the 2300AD universe. <-- I know this is likely a non-starter, but FTL stutterwarp combat ain't my jam, but I love the setting.
6. A Traveller Map resource for 2300AD space.
And the go-for-gold wish list item:
A new 2300AD campaign in the style of Drinax or Deepnight that is an amalgam of cyberpunk core worlds + 2300AD Frontier systems + Cthulhu-esque alien horror (perhaps with Psionics, perhaps just aliens) written/spearheaded by Seth Skorkowsky so he he can forge his Magnum Opus combination of Traveller-Cyberpunk-Call of Cthulhu.
Given the recent acquisition of Traveller, 2300AD, and Twilight 2000, it feels like the sky is the limit. So, here's the big wish list items:
1. A Traveller book dedicated to making adventures and crafting a campaign. There's a lot of good material sprinkled across various sources, but a true Referee-focused "how to" style book. Mothership's Warden's Operations Manual is a great sci-fi "how to" book. Something along those lines with Mongoose's talent and Traveller mechanics would kick butt.
2. A 2300AD campaign involving time travel where the players end up in the Twilight War.
3. A campaign that really showcases 2300AD from the core worlds to the Frontier to alien and uncharted space.
4. More adventures for 2300AD & Third Imperium space.
5. A campaign where new/alternative FTL methods are discovered for the 2300AD universe. <-- I know this is likely a non-starter, but FTL stutterwarp combat ain't my jam, but I love the setting.
6. A Traveller Map resource for 2300AD space.
And the go-for-gold wish list item:
A new 2300AD campaign in the style of Drinax or Deepnight that is an amalgam of cyberpunk core worlds + 2300AD Frontier systems + Cthulhu-esque alien horror (perhaps with Psionics, perhaps just aliens) written/spearheaded by Seth Skorkowsky so he he can forge his Magnum Opus combination of Traveller-Cyberpunk-Call of Cthulhu.