Travellers Needed! High Guard Updates

Some clarification and perhaps examples would be useful regarding the following areas of ship combat/operations/systems:

- Critical Hits: more detail of how this table from the Core book is applied. The table is written in a sparse way and could benefit from more explanation and examples outside of the table. This sparseness is fine for the table, but could benefit from additional content to demonstrate how the table is really applied.

- Backup systems: how do back up systems work (like a back-up fusion plant or extra M-drive)? What are the time frames (rounds) and skill checks needed to switch to and from the backup? How do back-up systems interact with the critical table? Do criticals impact all systems (including the backup) or only the active system? There are references on this forum that suggest that some backup systems are useless due to how the crit table is written. My guess is that isn't the design intent. Going back to the CT TCS product, spare systems rules were introduced and used in TCS games.

- Armored bulkheads and addon features to systems: do armored bulkheads need to be purchased and applied to secondary addons to a system? For example: emergency power systems purchased with a fusion plant or a shallow penetration scanners added to a sensor system. This question is targeted at how the critical table works with these extra components and the interaction with the armored bulkhead feature. Do Armored Bulkheads need to be installed on the main sensors, back up sensors, and a single signal processing system? Do these extra features feature need to be installed to specific sensors systems such as one for the main sensors and a second installation for a backup sensor system?
 
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Found an error that needs fixed. Page 44

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It states that Units indicate the percentage of hull covered, limited to 40%. 40% = 40 Units. Doesn't matter what the tonnage of the ship is. This section needs to be rewritten to state that Units = (1 x % of hull) x total ship tonnage. Then what is written matches what was intended.
 
I asked this over in the general Traveller forum but upon advice I'm repeating it here.

Are there any plans to update High Guard with all the equipment that's been announced in the various Traveller sourcebooks and adventures?
The Great Rift, for example, introduced quite a few pieces of engine and science lab equipment.

And a thought for all the new technical updates:
For those who buy direct from Mongoose, how about sending them ongoing updates for new gear as Mongoose publishes new books?
 
I was under the impression, units are tonnage dependent, and it would be percentage times hull tonnage.

If we take the hull tonnage of two hundred, forty percent actually would be eighty units.
 
I was under the impression, units are tonnage dependent, and it would be percentage times hull tonnage.

If we take the hull tonnage of two hundred, forty percent actually would be eighty units.
Yes. That is the intent, but nowhere does it actually say that. You have to infer it from the example instead of it being clearly stated.
 
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