Terry Mixon
Emperor Mongoose
Don’t forget to make the tweak you elucidated for the docking hatches being part of the docking clamps when you do the High Guard update.
Yes. That is the intent, but nowhere does it actually say that. You have to infer it from the example instead of it being clearly stated.I was under the impression, units are tonnage dependent, and it would be percentage times hull tonnage.
If we take the hull tonnage of two hundred, forty percent actually would be eighty units.
There are at last count 38 books that have High Guard components in them. I uploaded a document on the first page the lists what is in what book. It is 37 as I have not uploaded the new version since they added 1 piece of new equipment Singularity adventure.I asked this over in the general Traveller forum but upon advice I'm repeating it here.
Are there any plans to update High Guard with all the equipment that's been announced in the various Traveller sourcebooks and adventures?
The Great Rift, for example, introduced quite a few pieces of engine and science lab equipment.
And a thought for all the new technical updates:
For those who buy direct from Mongoose, how about sending them ongoing updates for new gear as Mongoose publishes new books?
Yes it would, I would happily remove the size restrictions on major refits. As you say it would legitamise certain Mongoose canonical ships that break their own rules.Sigtrygg and Mixon you both complain that mongoose ships breaks the HG rule set wouldn’t it make sense to correct the refits to reflect the way mongoose does these ships especially since a lot a people support being able to increase the the items under a major refit? I would think that this is a change to remove conflict instead of fostering it but invalidating existing designs. This would kill two stones removing the difference in opinion about the rule and make a large number of publish ship make rule sense.
This.^ right on. KISS. Keep the rules elegant and easy. Besides those that feel that you can increase sizes are going to do so anyway with house rules as I do and suppose many also do. Isn't it best to keep the rules on point and especially not restrict player (game) agency without a very good reason and there really is none for that.
I completely agree.If players want to spend a Brinks truck to gut the interior of a ship during a major refit, there isn't a reason they can't gut it and expand engine room space for larger components by taking other (cargo) space if they want to or can afford to pay it and of course everything stays without the original hull configuration and tonnage which can not be changed. It would be a lot of work and expensive but it could be done. Major renovations are major.
Minor refits take too long, they should be based on the percentage of the hull being refitted not the total size of the hull.the other point that should be addressed.. minor refits and the time needed. Minor being the key word. If you want to change out the configuration of living spaces, say take 3 general staterooms in into a couple larger 6T ones, convert a stateroom to library, leave out the total ship costs/time. Just set a fixed rate. A day per MCr.25 of cost or something easy math like that. Minor innovations are minor
I agree. I'm just assuming that Mongoose won't change things to match what they do.Yes it would, I would happily remove the size restrictions on major refits. As you say it would legitamise certain Mongoose canonical ships that break their own rules.
We can hope and it not like they are not doing major changes all we have to do is look at the bridge change to see an example of this.I agree. I'm just assuming that Mongoose won't change things to match what they do.
I have edited my post to reflect that.