There's a lot of weirdness in Traveller. You can drain a fuel tank in 6 minutes, regardless of size, but filling it at a starport takes 10x+ as long.
With the rules as currently laid out in HG, Fuel bladders are just a cheaper, less space intensive way to allow multiple jumps. Because transferring the fuel from the bladder to the fuel tanks has no listed amount of time necessary. And it isn't clear that you can't just do it during the week in jump, making any time you give essentially irrelevant.
The only actual reason in RAW to use Fuel/Cargo containers is to add cargo space on short jumps when you have a high rated jump drive. And this is so valuable that it is not clear why it is not standard. The flexibility to switch 5/6 of your fuel tank to cargo makes your J6 merchant vastly more viable.
Batteries are detailed in how they work in combat, but there is no clue how long batteries last when under normal usage. How long would 1 power point keep an emergency low berth functioning? Hopefully more than six minutes. Batteries aren't just for combat. That needs to be spelled out.
Another thread just asked about ramming rules. Maybe not needed all the time, but intentional and unintentional ship-to-ship impact rules need to be spelled out. Or when one rams a space station.
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