That describes what the Fuel/Cargo container is supposed to be.Last game I was in, we used fuel bladders but they were permanently hooked up to the main tanks and basically part of the cargo hold.
There's a lot of weirdness in Traveller. You can drain a fuel tank in 6 minutes, regardless of size, but filling it at a starport takes 10x+ as long.Can I pump the entire load of a drop tank into a jump drive in one turn?
I therefore have pumps that can shift that volume of fuel in that time frame.
This but retcon away deep space manoeuvre drives.Think this has been said before but I will ad another voice to the choir of please please gather up the differing high guard additions made through adventures and place them into high guard, pretty please with a cherry on top.
Agreed!The sensor detection rules are a bit scattered. Getting them in one place would make referencing them easier.
Mods please ban this Death Star apologist.. Allowing a hit that gets a a few points through armour to potentially disable a battleship is a bit much. The cumulative damage critical rule is plenty.

So a TL20 Rail Gun that costs zero tonnage? There'd be no room for the railgun ammo!High Guard 22 has this about spinal mounts. The text implies no cap, but the chart only goes to +3. @paltrysum, I suggest the text say if it is open-ended or capped. Also, as we are discussing the rule now, can we get a call on what the current rules mean. Is it capped or open-ended? @Arkathan and I would like to know.
You’re probably right that there needs to be a cap, though one could argue that the tech might be far obsolete by TL20.So a TL20 Rail Gun that costs zero tonnage? There'd be no room for the railgun ammo!
You're not wrong though. TL+3 max should be stated explicitly.
Just re-emphasizing this one here.For those weapon systems that use the trait, how is the Auto trait meant to be applied to starship scale weaponry? I don't think I've seen this clarified in any of the current rules.
I always assumed that lifters were included in the cost/power of a gravity hull. If that is incorrect, it should be addressed in the update.t’s good that SOM clarifies things about how to get off a planet, but High Guard doesn’t even mention lifters. What are they? How do they work? Exactly what do they do? How much do they cost or are they included with the maneuver drives? Things like that.