Travellers Needed! High Guard Updates

Awesome! Any chance of a link to your spreadsheet? The one I am using is a bit dated I think.
 
Roughly 2% of asteroidal material is made up of organics. Not truly organic material, but something that likely could be fed into an agricultural manufacturing plant. In the refining section, that should be added to help account for it. It could come from Common Ores percentage.

Additionally, radioactives are not covered in this at all and they are as common as on Earth in the asteroids, I believe. That should be a fraction of a percent (0.1%? Less? 0.01%) and come out of Precious Metals. They're sourced in asteroid belt systems, so they need to be included in the mix.
 
Additionally, radioactives are not covered in this at all and they are as common as on Earth in the asteroids, I believe.
If I recall, radioactive - or at least uranium - is enriched in the crust and mantle of the Earth because uranium atoms don't like to be incorporated into structure of solid iron, so as the inner core cooled it underwent a sort of zone refinement.

Lots of ores familiar to terrestrial miners, in fact, were deposited by geological processes not commonly available to asteroids, involving weathering and water.

(Anyone read Alexis Gilliland's Rosinante books? His belters captured a metallic asteroid and used a solar furnace to zone refinement the whole damn thing. At the end when they get fed up with Earth trying to govern them, they roll up with a few kilotons of gold and threaten to sell it.)
 
If I recall, radioactive - or at least uranium - is enriched in the crust and mantle of the Earth because uranium atoms don't like to be incorporated into structure of solid iron, so as the inner core cooled it underwent a sort of zone refinement.

Lots of ores familiar to terrestrial miners, in fact, were deposited by geological processes not commonly available to asteroids, involving weathering and water.

(Anyone read Alexis Gilliland's Rosinante books? His belters captured a metallic asteroid and used a solar furnace to zone refinement the whole damn thing. At the end when they get fed up with Earth trying to govern them, they roll up with a few kilotons of gold and threaten to sell it.)
There is debate on that.


Regardless, Traveller has radioactives as a product of trade with significant positive DMs from systems with planetoid belts, so that should be reflected in space refining.
 
Something about the hull configuration arrangements still don't feel quite right. Not seeking radical change, but perhaps some tweaks.

I think the concern regarding hull configuration is there too much incentive for ships with armor to use a sphere hull.

With Tigress as a notable exception, most iconic 3i warships are streamlined (wedge) or standard (cylinder) hulls. In the CT era these configurations were dominant due to the game mechanic of batteries bearing and also perhaps to distance the game from the earlier sci-fi flying saucer tropes. I believe that CT use of wedge combat ships predated the Star Wars use of similar shaped ships. I think that I saw a Marc Milller interview mentioning some additional influence of the general rectangular shape of deck plans being due to the use of graph paper. Perhaps that I'm wrong about this history?

In any case, I recommend some slight adjustment to hull configuration/armor to support alignment with the Traveller 3i ship aesthic.
 
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Bit late, but new thing - Solar, both coatings and panels, are virtually useless; panels are bulky and expensive (double to quadruple the price and 50 to 400 times the tonnage of antimatter reactors), and coatings can never even cover half of Basic Ship Systems, at ten times an already ridiculous price. Decide on their niche (bulky but cheap, expensive but more tonnage-efficient past 12 weeks or so), tweak values for that. As it stands, they don't serve any niche at all.
 
Solar energy systems provide renewable passive backup energy, so that when (say) other systems have malfunctioned, you still got solar energy as a totally free backup option.
 
It depends on what you plan to use it for, and how you manage your energy budget.

There's a sort, not exactly narrow, window, where you can optimally utilize it, within Traveller mechanics.

I would say if it's not for a spacestation, it's likely for a greenish yacht, where you minimize energy requirements, and opt for a supplement's interpretation of solar energy generation, instead of High Guard's.
 
It depends on what you plan to use it for, and how you manage your energy budget.
Could you provide an example? Any example? Even a Basic solar panel setup for running half of Basic Ship Systems would run you about 40% of your tonnage - a TL 8 Fusion plant will run you an eighth of the price, and using the same tonnage will run for 3 years - up to 30 years using the reduced fuel rules.

... opt for a supplement's interpretation of solar energy generation, instead of High Guard's.
... what do you think this thread is for, my man
 
Having screwed around with various Mongosian takes on solar power generation, I can state it's possible.

First of all, you figure out how much juice you can squeeze from various energy sources, in this case, solar panels and coatings.

Then, you figure out if it's worth it, in view of all other options, and the answer is usually no.

Anyway, you customize the manoeuvre drive to three factored efficiency, reducing power requirement by three quarters.

Then, you pick an ungravitated hull, and for the default one, reduce basic services to five power points per hundred tonnes.

What else do we need energy for?

I forget which supplement, though I have quoted extensively from it, solar panels can tolerate factor/one acceleration, which solves the mobility issue.

So. a hundred tonne hull would need five points for basic services, plus two and a half points for factor/one acceleration.

Total, seven and a half power points.


 
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