Annatar Giftbringer
Emperor Mongoose
One thing that’d be really nice would be to write the names of each chapter in the margin, like in (some parts of) Glorious Empire
Hm, not certain, I would agree completely here. Medic as of now is much more about practice than it is about theory. So, it's a skill that is part acting in certain ways, part Profession and part Science. That's different than a diagnostical science from the point of view of what has to be learned to be considered a good "medical practitioner". But it's certainly a cascade skill.alex_greene said:Like all scholastic skills, perhaps Medic needs to be a cascade skill, a part of Science ...
I agree with that completely. I would see the SMG in the long gun department, you fire it like a rifle, the barrel is just shorter. That sucks for range, but that's about it. Considering higher TL long guns being automatics as well: yes, you would need both skills then, Auto-Fire and Long Gun. Of course, if you only have "Auto-Fire-2" and no points in "Long Gun", that would give you "Long Gun-2".RogerMc said:On Gun Combat yes the main differences in aiming and firing should probably boil down to Handgun, Long Gun and Automatic rather than just Rifle or Pistol - but then you have the problem of the higher TL Long Guns all being automatics as well and where does the SMG fit?
And Gun Combat also covering the recognition and maintenance and repair of guns is the only real justification I can see for making slug and energy weapons into different skills.
Sounds like an excellent contribution for one of the new JTAS volumes. Why don't you send Matt a draft? Seriously, I'd be interested in a bestiary, mabye even an "animal encounter creation system", i. e. a tool to build alien beasts. 8)GamingGlen said:Maybe that could be an adventure module or two: "Hunting on 10,000 Worlds": what's legal & what's illegal to hunt, Imperial stance on hunting (probably left to the worlds), a new safari ship and potential NPC crew, a vehicle (to be trampled by some large creature), a couple of patrons (one to hunt for trophies, another to hunt for pictures/scientific research), and oodles of beasties. Or does one exist and I missed it? (hmm, I am bored, maybe... but my writing sucks... yet...)
RogerMc said:And thus it is I believe with us grognards - sadly we are indeed dying off one by one and yet our fanaticism is such that we can still sustain a hobby and a subculture that may not be what it once was but has nevertheless still survived everything that the world has thrown at it.
Crony capitalism sucks.alex_greene said:Capitalism sucks.
Schools need to teach "Get Woke, Go Broke."alex_greene said:But that's why people in IRL businesses learn about marketing, and branding, and brand loyalty, and all that seemingly-unutterably boring stuff they don't teach kids in school.
And all that has to compete with D&D.alex_greene said:Traveller is no longer the only SFRPG on the market - it has to compete against Star Trek Adventures, The Expanse RPG, Cyberpunk, Cortex System, Cepheus Engine, TSAO, SWN, and of course the only other serious competition, M-Space.
Marketing to Cancel Culture is certain doom.alex_greene said:Traveller has got to establish its brand to appeal to the younger generations of customers, by giving them what they want.
Full stop.alex_greene said:Capitalism sucks.
Traveller. Schools need to teach Traveller. Give educational institutions a discount.ShawnDriscoll said:Schools need to teach
Nobody is talking about fantasy gaming here, just SFRPGs.alex_greene said:Traveller is no longer the only SFRPG on the market - it has to compete against Star Trek Adventures, The Expanse RPG, Cyberpunk, Cortex System, Cepheus Engine, TSAO, SWN, and of course the only other serious competition, M-Space.
Note: giving them what they want. That's the Free Markets, baby. That's capitalism.alex_greene said:Traveller has got to establish its brand to appeal to the younger generations of customers, by giving them what they want.
To whom? If customers lap up every Traveller book, and demand adventures, sourcebooks, and settings which are more in line with the mores of 2021, Mongoose would be making a foolish error to deny their paying customers what they are crying out for. From what I can tell, Mongoose are doing just great in reading the room and getting the measure of the buyers.ShawnDriscoll said:Marketing to Cancel Culture is certain doom
Woke Cancel Culture kids. In droves. Because there are hardly any 1st generation grogs around any more.ShawnDriscoll said:Other than game collectors, who is buying the books?
Mongoose Traveller 2nd Edition has an excellent core game mechanic. I would rather see more genre setting books written that use the MgT2 game mechanic (MgT1 had them), than another re-written core book.Being said:I think were getting away from the OP.
"We could tweak the text further too. Now, we are NOT (capital emphasis!) doing a new edition, and we are not going to invalidate any of the supplements and expansions that have come since. But we do have the chance to make some changes and/or additions."
The rules work pretty much as they are, there are already rules in the Companion for optional cascade skills. Please no further skill bloat or minor definition. Where do you stop.? Drive (wheeled), moped, motorbike, car, pickup, bus, 4WD, electric, manual, automatic, artic, and so on..
Ive always had a keen interest in firearms and shooting and some of the firearms descriptions dont really add up. But i dont want the system to go back to individual weapon skills, so you end up with classic characters, with cutlass 1, SMG 1, Steward 1.
The Combat system is really pretty basic and covers a lot of different TL weapons and effect. It does it ok. And its Traveller.
I play other systems for crunch and more simulism. Skills are a broad definition anyway, each level representing a good level of practice/trained skill. Its all abstract really,
If it's the Travellers being hit in the vehicle, it'd be a narrative thing. But there have been RL cases where people walked away from car bombs, crashes, and even one case where a cop chasing a bad guy was shot in the face.AKjeldsen said:RAW, the only way passengers inside a vehicle can take damage is if they are hit by a specific critical hit
A holdover from the 1970s, where the only sources of oil seemed to be countries which were mostly deserts, and there was a real love/hate thing going on between the West and the Middle East ... We now know better, and we kind of know better how petrochemicals came about, and then there's Titan ...AKjeldsen said:For instance, it doesn’t really make sense that Petrochemicals are cheap on Desert worlds, since they probably wouldn’t have had the huge amounts of prehistoric organic materials required for that
Good point. Bloodstock (beast racing) and livestock (beasts bred for food) are not just the only uses for animals - they do make good companions to some people.AKjeldsen said:Consumables should probably be more valuable on Vacuum and Barren worlds as well. And maybe live animals should be more valuable on Rich planets (pets for rich people). That sort of thing.
The software could do with being looked over, too. Traveller predates the cyberpunk genre. Computers really need to be looked at again. And again ...AKjeldsen said:A bit more specifics on electronic warfare and hacking would be nice
A holdover from the days when gaming was just spawning off wargaming. Everything was "you hit or you miss," and no shades of grey - the Effect rule was meant to reflect that, something which first appeared as the result quality rule in the old James Bond 007 game, where the hero would get a result which depended on how well their result beat the target number.AKjeldsen said:This is maybe more of a theoretical thing, but the language around skill check effects on p. 59 feels quite old-fashioned in its “failure means failure” model
I think, from time to time publishers giving us new Traveller goodness need to commit themselves to the legacy of Traveller's history, which is deeply rooted in the 1970s of US science-fiction and wargaming ideas. Or they do not commit themselves to it and alter the legacy, which would be absolutely their prerogative, of course. Either way, fans need to be fine with it, if they want to remain with a certain product line (again: or not).alex_greene said:A holdover from the 1970s, where the only sources of oil seemed to be countries which were mostly deserts, and there was a real love/hate thing going on between the West and the Middle East ... We now know better, and we kind of know better how petrochemicals came about, and then there's Titan ...
The software could do with being looked over, too. Traveller predates the cyberpunk genre. Computers really need to be looked at again. And again ...AKjeldsen said:A bit more specifics on electronic warfare and hacking would be nice
alex_greene said:I feel like a parent, watching their kid growing up inadequate next to the others in class.