Here ya go:
SKILL POINTS
Accumulating Skill Points (SP): During game play, each time a player’s character successfully uses a skill, the Referee should award one skill point in the skill used. This should apply to all skills used during play. Players and characters must not receive more than one SP per successful skill use, even if the task system in use during the game includes ‘exceptional success’ or ‘critical success’ results, as this will rapidly unbalance the SP system.
Successful Skill Use: The use of a skill can be classed as being successful when the player achieves the target number or higher when throwing for the task. The Referee should determine if the skill was successfully used and should apply common sense to the task and situation at hand. Thus, during a game, every time a character fires a weapon and hits the intended target (regardless of weapon damage inflicted) the Referee should award one SP to the player’s character.
Unsuccessful Skill Use: SPs must
not be given by the Referee for tasks that are not successful. Conversly, characters
should not lose SPs when they fail in an attempt at using a particular skill. Instead, the player should take the view that the character has learned something from the unsuccessful skill use that will benefit the character when using the skill next time.
Number of SPs Required: As characters advance in skill, it should become more difficult to accumulate SPs to convert to the next level of skill. This is because, as skill levels can be applied as +DMs when throwing for tasks and thus increase the chance of a successful use of a skill, a linear progression of 100 SPs per level of skill would allow characters to rapidly gain skill levels up to level 4 or 5. Consequently, the Skill Points Table uses an increasing scale of the number of points required to convert SPs into skill levels, which slows down the progression from one skill level to another by requiring higher numbers of SPs for each increase in skill level.
Converting SPs: Once a character has the correct number of SPs in a particular skill, the character’s player can convert their character’s SPs for an increase of one skill level in the skill in which the SPs were accumulated. The Skill Points Table indicates the required number of SPs needed to increase a skill by one level.
For example: A character has Vacc Suit-0 skill and has accumulated 100 SPs in that skill. They may convert their 100 SPs into Vacc Suit-1 skill before the game starts.
SPs should not be converted to skill levels during the course of a game, as this will unbalance game play and cause problems between players. SP/skill level conversions must only occur before the game has started and should be carried out with the Referee present.
Once a character’s SPs have been converted into a skill level, they must start accumulating SPs again by starting at 0 SPs.
Loss of SPs over Time: Characters that do not regularly use a particular skill should lose SPs at the rate appropriate to the current skill level, as shown in the Skill Points Table. For example: a character has Pilot-3 skill and 276 SPs in Pilot skill. The character is stranded on a planet without access to a starship and will lose SPs at the rate of 4 SPs a week until they have 0 SPs or until they begin to pilot a starship again. In this case, the character would have to be stranded without access to a starship for 69 weeks (or approximately one year and three months) before they end up with Pilot-3 skill and 0 SPs.
Once a character has 0 SPs in a skill they cannot lose any further SPs or skill levels. The example stranded starship pilot would still have Pilot-3 skill on being rescued, but would have 0 SPs at Pilot-3 level if they remained stranded for the full 69 weeks. Characters can begin to accumulate SPs in a skill once they start using the skill, even after losing SPs over time through non-use of the skill. This applies to all skills.
Code:
SKILL POINTS TABLE
From To
Skill Skill SPs SPs Lost Due to
Level: Level: Required Non-Use of Skill
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0 1 100 0.5 SP every week
1 2 200 1 SP every week
2 3 400 2 SPs every week
3 4 800 4 SPs every week
4 5 1,600 8 SPs every week
