Hey everyone,
We have just made a change to the TAS programme on Drivethru and wanted to let you all know about it, and the reasons why this change has been made.
First off, we are aware that there are many Referees out there using AI in their home games to quickly generate encounters, adventure ideas and the likes of character portraits and landscapes. This is a good use of AI, especially for those of us with zero artistic talent - the ability to quickly flash up a screen or printout with what the Travellers see in a one-off encounter is obviously useful.
Problems start popping up when this moves to publishing.
We have (as of yesterday) instructed Drivethru to disallow all AI art in new TAS publications. Text was already prohibited, and existing titles that use such material will be 'grandfathered in', in the interests of fairness. However, as of now, AI cannot go anywhere near the TAS programme.
We are not technophobes, and have fond hopes for the future of AI in areas of research, analysis and repetitive labour. At this time, for example, we are aware of a party trying to bring back some (very) old Traveller titles, looking at the use of AI to recover PDFs of some very poor scans done back in the day. This is a great use of AI, as doing it manually would be time-consuming, an absolute pain in the rear end, and has no real artistic input.
The problem lies in creation - specifically, in the creation of art. Or 'art', if you prefer. As we have stated several times in the past, art needs an artist.
We foresee a future, one that may be just around the corner, where AI is solely responsible for the creation of TV series, films, video games and, yes, RPGs. The text/script is AI-generated, then AI creates art/video based on that. And when this happens at scale, there will simply be a tsunami of 'slop' crushing over us all. Picture, if you will, people going back home after work and then effectively plugging themselves into a streaming service, video game or novel, and everything - everything - they are consuming is machine-generated. And there will certainly be those in positions of power who will be altering algorithms for their own ends. It is easy to imagine that this will reach a point where vast quantities of material are being put out with no human seeing it until it hits a consumer.
To us, that sounds like a nightmare. The effective death of art. And perhaps the start of Idiocracy, but I digress.
We believe that, at this time, this is an unavoidable fate. It will happen.
But not to Traveller. Or Paranoia, or Shield Maidens, or any other RPG from Mongoose.
We may dream of the day that AI is able to run our accounts, admin, and mail orders (but not customer service!), freeing all the creatives at Mongoose to, well, create.
But AI will not be nosing its way into our games. For this reason, we have to draw a line not only with our own titles but also anything with a Traveller logo attached to it.
This may be a forlorn hope, with us desperately skidding towards the edge of the cliff, but we feel nothing about Traveller's art will be improved with AI and there is an awful lot to lose - not just with a single RPG, but society as a whole.
As always, we would welcome any comments, criticisms or concerns about this policy.
We have just made a change to the TAS programme on Drivethru and wanted to let you all know about it, and the reasons why this change has been made.
First off, we are aware that there are many Referees out there using AI in their home games to quickly generate encounters, adventure ideas and the likes of character portraits and landscapes. This is a good use of AI, especially for those of us with zero artistic talent - the ability to quickly flash up a screen or printout with what the Travellers see in a one-off encounter is obviously useful.
Problems start popping up when this moves to publishing.
We have (as of yesterday) instructed Drivethru to disallow all AI art in new TAS publications. Text was already prohibited, and existing titles that use such material will be 'grandfathered in', in the interests of fairness. However, as of now, AI cannot go anywhere near the TAS programme.
We are not technophobes, and have fond hopes for the future of AI in areas of research, analysis and repetitive labour. At this time, for example, we are aware of a party trying to bring back some (very) old Traveller titles, looking at the use of AI to recover PDFs of some very poor scans done back in the day. This is a great use of AI, as doing it manually would be time-consuming, an absolute pain in the rear end, and has no real artistic input.
The problem lies in creation - specifically, in the creation of art. Or 'art', if you prefer. As we have stated several times in the past, art needs an artist.
We foresee a future, one that may be just around the corner, where AI is solely responsible for the creation of TV series, films, video games and, yes, RPGs. The text/script is AI-generated, then AI creates art/video based on that. And when this happens at scale, there will simply be a tsunami of 'slop' crushing over us all. Picture, if you will, people going back home after work and then effectively plugging themselves into a streaming service, video game or novel, and everything - everything - they are consuming is machine-generated. And there will certainly be those in positions of power who will be altering algorithms for their own ends. It is easy to imagine that this will reach a point where vast quantities of material are being put out with no human seeing it until it hits a consumer.
To us, that sounds like a nightmare. The effective death of art. And perhaps the start of Idiocracy, but I digress.
We believe that, at this time, this is an unavoidable fate. It will happen.
But not to Traveller. Or Paranoia, or Shield Maidens, or any other RPG from Mongoose.
We may dream of the day that AI is able to run our accounts, admin, and mail orders (but not customer service!), freeing all the creatives at Mongoose to, well, create.
But AI will not be nosing its way into our games. For this reason, we have to draw a line not only with our own titles but also anything with a Traveller logo attached to it.
This may be a forlorn hope, with us desperately skidding towards the edge of the cliff, but we feel nothing about Traveller's art will be improved with AI and there is an awful lot to lose - not just with a single RPG, but society as a whole.
As always, we would welcome any comments, criticisms or concerns about this policy.