It doesn't have a hex code as it is it's own little campaign - as there's only one we didn't give it a code 

Worse, Secrets of the Ancients is also a triangle with a #11 on it.I have the World Builder's Handbook with a triangle and the #11 on it. I thought that it was supposed to be #9 with a hex?
Symantics aside, the OP listed it as a core rule book number 9. Just wondering why my copy has the same markings as Secrets of the Ancients was all.World Builder's Handbook is a Third Imperium book with rules that can be used generically.
Nearly every page has some mention of the Imperium or the IISS (yes I am exagerating).
For it to be a generic rule book it would have required a lot less Third Imperium.
Not using it for 2300AD. Never mentioned 2300AD.It's not semantics It is a Third Imperium Book. It has little use for 2300AD, unless there is an IISS suddenly introduced in 2300AD.
The IISS is mentioned 105 times, the Third Imperium 28 times, scout 123 times, the Imperial navy even gets 4 mentions. No stutterwarp in the technology chapter.
Fair enough. I hadn't been fully aware of what the shapes meant. Just that I saw what #9 with a hex was supposed to be and what my copy says.The point is not what *you* are using it for. The point is that the classification system is Hexagon = Core Triangle = Charted Space.
Core Rulebooks should be independent of Charted Space. Traveller has not been particularly consistent about maintaining that separation over the decades, but it is the ideal.
This is an error - it will be fixed in later reprints. I think its from using an old template - our graphic artists are now checking each other's book spines before they get released, our apologies that this one got throughI have the World Builder's Handbook with a triangle and the #11 on it. I thought that it was supposed to be #9 with a hex?
Has been updated/shuffled![]()
23. The Core Expeditions
eh?There are no fnords in the galactic core.
You can't see the fnords?