Traveller Release Schedule 2024

MongooseMatt

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Please note that release dates listed here are expected PDF releases and pre-order dates - printed editions will likely appear 3-4 months later. Though we will be updating this particular post rather than appending more, you are welcome to make comments and ask questions in this thread!

December
Traveller - Merchant's Edition:
Similar to the previous Explorer's Edition, this softback contains all the Traveller core rules, along with everything you need to create free trading Travellers who can buy and sell their way across the stars while keeping their venerable ship running. The classic Traveller campaign!

Clans of the Aslan: Explore the inner workings of a clan, learn about the secret warrior schools, and see what life inside the Aslan Hierate is really like – insights rarely granted to outsiders. Clans of the Aslan provides tips and ideas on running a campaign set amongst the Aslan, along with new options for creating and playing Aslan Travellers. Furthermore, Clans of the Aslan provides rules for creating and running your own clans, as well as descriptions of important Aslan clans and worlds drawn from across Charted Space.

January
Great Rift Adventures 1-5:
A compilation of adventures set within the empire-less expanse of the Great Rift. Includes revision of the first three Great Rift Adventures already released, plus two completely new titles. A resource for Referees whose Travellers have ventured into the Great Rift, providing adventures that can be pulled out at a moment's notice.

The Borderland: Comprising two system clusters in the Reach on the edge of the Great Rift, the Borderland is the perfect sandbox for a campaign - plenty of places for Travellers to explore but confined enough for a Referee to predict where they will go next! This book fleshes out the worlds and peoples of the Borderland as a backdrop to an entire Referee-created campaign.
In the works and to be slotted into the schedule in the not too distant future:

February
Riverland :
In this adventure, your Travellers will be Zhodani operatives engaging in a mission takes them from the wreckage of the Jewell Naval Base to Tureded, where they join forces with Ine Givar insurgents. This is a different face of the Fifth Frontier War, fought with bombs and propaganda, but no less critical than the great fleet battles.

Core Expeditions: The Zhodani expeditions towards the galactic core are perhaps the greatest exploratory endeavours Humaniti has ever attempted. What drives them? What have they encountered? What is it like to be part of their scouting fleets or outpost building crews? Take part in pushing back the frontier on the very cutting edge of Charted Space.

Legend of the Sky Raiders
Pioneer
Singularity
2300AD: Invasion
2300AD: Building the Frontier
FFW: Brushfires
FFW: Consular Envoy
FFW: The Lanth Campaign
The Ine Givar
Armies of the Fifth Frontier War

As noted before, everything is subject to change and rescheduling, but all the titles above have either already been written and are undergoing layout, or are in some stage of writing!
 
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FFW: Riverland Front -- Is that around the coreward end of Jewell?

(Most of the action in my current campaign is centered on Emerald, so, y'know...)
 
Legend of the Sky Raiders?
Are you asking what that is? Or when? When seems to be "sometime next year, not in the first quarter". Stuff in that list is being worked on, but not close enough to done to get an delivery slot.

I'm interested to see that one as well. I liked the Sky Raiders storyline, but the adventures are actually pretty terrible by modern standards. Massive railroading, "Just capture the PCs because" and "don't let the PCs kill these guys because they show up again later" type stuff everywhere. So I'd love to read a treatment that doesn't do those things. And has modern art and formating :D
 
Are you asking what that is? Or when? When seems to be "sometime next year, not in the first quarter". Stuff in that list is being worked on, but not close enough to done to get an delivery slot.

I'm interested to see that one as well. I liked the Sky Raiders storyline, but the adventures are actually pretty terrible by modern standards. Massive railroading, "Just capture the PCs because" and "don't let the PCs kill these guys because they show up again later" type stuff everywhere. So I'd love to read a treatment that doesn't do those things. And has modern art and formating :D
I have no idea what Skyraiders
 
The Sky Raiders was a trilogy of adventures published by FASA and written by the Keith brothers for Classic Traveller at the beginning of the 1980s. They are Indiana Jones style adventures going into wilderness areas looking for ruins of a legendary culture from 5000 years ago called the Sky Raiders. One of the most popular "third party" Traveller adventures ever published.
 
The first two adventures are among the best stuff ever written for Traveller.
The final adventure - meh.
I dunno. :) I liked the Big Damn Object concept of the third book. Though it was rough trying to reconcile going from digging up potshards in thousand-year-old ruins to wandering around inside a hollowed-out asteroid ten miles across.
 
I liked all of them, though I think the first two were more interesting over all. However, the sheer amount of referee fiat to keep things "on plot" that is recommended is definitely not to my taste. Of course, it's pretty easy to rewrite things so that doesn't happen. It's hardly the only adventure to make those mistakes.
 
Early adventure writing tended to be somewhat railroady. It's a legacy from the First Tabletop Game, back in the time of the Deep Magic, when characters were literally trammelled down endless corridors from one meat grinder room full of monsters to the next.
The Sky Raiders was a full scale campaign. One of the first.
 
Most of the Traveller adventures from that era were not like that. Not even most of the other things by the same author.
I wonder if that’s because of writing for GDW vs writing for FASA.

As an aside, Nomads of the World Ocean is still to this day an amazing adventure. Would love to see Mongoose update that one.
 
I wonder if that’s because of writing for GDW vs writing for FASA.

As an aside, Nomads of the World Ocean is still to this day an amazing adventure. Would love to see Mongoose update that one.
All of the tools are present in Solomani Front, including stats for the animals and vehicles.
 
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