Mongoose Gar said:
Yeah, just a fix to the power plant table after the following series of events happened:
1) I write up a power plant table that's got just enough for a power plant to run a jump drive of the same level.
2) I run a few sample combats.
3) I decide to change the power plant table to everything's a multiple of six.
4) Canon breaks like distant thunder.
Still can't run the same drive letter maneuver drive full time.
Problem is the incredibly LOW power production per turn.
Power plant sizes are nearly linear, and so should power production.
For example: the Type R has CCC drives...
Under this draft, it produces 2 points of power per turrn, but 1G draws 3 (to run it at the B levels)... so net performance is a poor 2/3 G.
Worse still, a CCC 600 1G J1 gets a mere 2/5 G....
Table should probably have 1 point of power per turn per letter (A=1, B=2, C=3), and have MD take the same amount, while JD takes 5x that, and capacity is 6x letter...
That would look like:
Code:
DC: PP MxP | MD | JD
A: 1 6 | 1 | 5
B: 2 12 | 2 | 10
C: 3 18 | 3 | 15
D: 4 24 | 4 | 20
E: 5 30 | 5 | 25
F: 6 36 | 6 | 30
G: 7 42 | 7 | 35
H: 8 48 | 8 | 40
J: 9 54 | 9 | 45
K: 10 60 | 10 | 50
L: 11 66 | 11 | 55
M: 12 72 | 12 | 60
N: 13 78 | 13 | 65
P: 14 84 | 14 | 70
Q: 15 90 | 15 | 75
R: 16 96 | 16 | 80
S: 17 102 | 17 | 85
T: 18 108 | 18 | 90
U: 19 114 | 19 | 95
V: 20 120 | 20 | 100
W: 21 126 | 21 | 105
X: 22 132 | 22 | 110
Y: 23 138 | 23 | 115
Z: 24 144 | 24 | 120
The Result isn't quite CT's move and jump and fire all at once (bk2) but it is far closer. It still requires pushing the engines to fight and maintain full thrust, but it also provides a linearity to engines, and allows overbuilding so that one can make a decent 2000Td "Cruiser". It also allows all the maneuver drives to maintain rated thrust full time, as per CT, MT, TNE, T20, and T4 design norms. It would also allow sub-expectation power plants... like a ship with a 2G drive for takeoff/landing, but only able to sustain 1G.