Bygoneyrs said:
Actually it will be interesting to see what the magic system is based of and how they explain where the power comes from. Also the Game mechanics that allows one to cast spells/use majic should be interesting as well too. Personally I would use a system based off of BRP (d100) magic system if I had to create one for Traveller myself.
Penn
Its probably worth me stating that the sorcery system is developed for use primarily with Strontium Dog but will slot neatly into Judge Dredd too. However, as part of that rule-set, its a small part; there's no deep rationalisation of sorcery and little attempt to explain why, where, how and so on. Its simply there, potent and available - which is how the Strontium Dog comic strip deals with it. RQ/BRP/d100 sorcery does, however, form the basis for it, along with influences and touches from elsewhere.
I really don't know if the sorcery rules will find their way out into the wider Traveller material: I doubt it, although 2000AD game titles would find a good fit with it. But an article expanding it for Science Fantasy games might be worthwhile for S&P.